Machina Monday #7

Welcome back Voidseekers. Do hope the holiday hangover effects are long gone for here is another belated Machina update present to unwrap! A new class has been added, who filthy Boneraisers may recognise, called the Psycho Possessed. Each sector he becomes temporarily possessed by a class sharing all their traits, so is a more reliable but random take on the Mimic. There's the usual 3 achievements to get. A mega version of the Ethereal Shade has been added which will show in the Unelemental Temple. The Temple can also now have a new hazard that spawns Shades nearby. A new elite enemy has been added called the Torpedo Glider who drops long lasting unmoving bullets behind it to get in your way. They have a chance of spawning instead of the usual Gyron/Nukem to add a bit of variety. A new Visibility setting has been added called Glitch Effects which turns off the black static screen glitch effect (eg when opening the Status Screen). The Elementalist shop has 3 new item types to offer... - Dynamo: Gives a bonus depending on the Element and is boosted the more Element weapons of that type you have (eg Argon Dynamo boosts enemy upgrade chance). - Exhaust: Boosts a particular Body stat depending on the Element and is boosted the more Element weapons of that type you have. - Leech: Boosts a particular Element stat each sector but reduces your Max Health. 2 new weapons along with their new traits... - Cogger Convoker: An Elementless gun that dishes out Cogs each sector based on the weapon's Level. - Circlet Amplifier: A new Elementful gun which Affinity auto-uses your highest Element stat and trait boosts its stats with each sector. 2 new hackable sector devices... - Automated Upgrader: Upgrades a random weapon, ability, or drone for free. - Cursed Monument: Enemies have a 16% of spawning Cursed. 3 new Drones... - Occultist: Who can Curse enemies and boost the Curse's effect. - Eggy Weggy: A cheap drone who each sector mimics a random drone. - Element (5 types): Offers several different boosts depending on the Element. Other new stuff... - 3 new Abilities: Lure Glider, Bodily Bolster, Element Mist (x6) - 1 new Passive Item: Sullen Urn - 1 new Hat: Elemental - 1 new Skin Colour: GOOOLD Plated Some Rogue Convergence game mode stuff... - The end timer for sectors has been increased by +1 second per sector (starting at sector 2 and capped to +6). - Elite enemies can no longer spawn during the Swarm. - Difficulty 6 Boss: The Shade enemies that spawn when destroying a Boss Eye now won't spawn if it was the final Eye. Other misc changes... - Improved performance if there's a lot of enemies. - HUD: The timer will now show as a red skull and red text once the Swarm has been triggered. - The Last Gasp health mechanic (where you're reduced to 1 Health instead of killed) now has a 20 second cool down. - Slightly reduced the Level Hurt scaling (so late level enemies do a bit less Damage to you). - Slightly reduced the chance of being offered a Lure Enemy Ability type. - Elementless Forsaken class: They now ignore the usual max cap on all Mega Weapons. - Argon Chamber item: This will no longer be offered in Difficulty 1 (since it has no benefit). - Desecrated Remnants item: The amount of Shades it spawns in late levels has been reduced. Its cost has been reduced to 40 (from 60). And bug fixes... - Survival Function: Fixed a gradual slow down that greatly affected Difficulty 6 and sometimes Difficulty 7. - Rogue Convergence - Difficulty 6 Boss: There was a chance of it spawning the wrong boss type. - Rogue Convergence - Difficulty 6 Boss: The Survival Beacon would spawn partially obscured by the Boss. - Rogue Convergence - Schematic Engraver shop: If you have 6 weapons then your weapon icons weren't shown in the correct position. - Rogue Survival: Entering with any Element Fluid items would make them last for the entire run. - Straima Ninja class: It didn't have a stash item for its Horizontal Fire trait. - Mimic Mouldmaker class: In a Survival Function the Orbilas Kindle class items weren't creating orbitals. - Vampire Survivor class: In a Survival Function the Techarcana Trove wasn't displaying its name correctly. - Errant Knight class: There was rare chance of you being offered a Gatling Gun. - Loot Box item: This could give a passive item you have yet to unlock. - Store Restockments item: It could restock an item that should be locked. Enjoy! :]