Patch v11.20

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Added a 'cinematic camera' menu in the sandbox, which allows you to: * Hide the UI * Hide the weather * Set the time of the day without influencing the simulation * Change the camera speed * Set fixed camera positions and rotations, and have the camera animation between tem Other camera changes: * Added SHIFT as a camera speed boost button; if you fly the camera in one direction for 2 seconds, a hint will show to teach players about this * Shortended the delay noticeable when dragging the camera with the mouse; the camera feels more responsive now * Highlighting organisms is now disabled if you move the camera * The camera position in the organism detail view is now always as close to the current camera position as possible (no weird camera flips anymore) * The camera no longer moves slower on smaller maps * The camera position in the organism detail view no longer is very close to the ground on smaller maps Main menu changes: * Added an extra 'game mode' selection view, with a warning the the sandbox will be unlocked after one scenario (lots of new players were confused by this) * Added icons to the filter buttons in the load view * Added a button to go to the save file location in your OS * Also made 'x' to skip the disclaimer work with Caps Lock turned on * Increased the the text size saying you can use x to skip * The green background when showing the title during the intro now fills the whole screen * Made title font during the intro the same as above the main menu * Put a warning below the ice age level (will be overhauled in the future) Fixed flowers and the flower level: * Plants can be pollinated by animals again, and thus the main objective of the flower level triggers again * All nectar mouths can create wax nests now * Also unlocked the crab mouth by default, so you can go the 'insect route' if you want * Changed the ground softness so you don't need mangrove roots everywhere * Fixed the progress bar not responding for two of the objectives Misc: * Made animal color mutations more likely * Made it possible for animals to also mutate to become brighter or darker * Made gasfruit animations smoother, so it really looks like they are floating * Removed high white clouds from the sandbox * If you click 'redesign' after mutating, you now continue to have access to unlocked bark and roots