Patch v11.17

The Sapling

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

Reactivated the terrain shadows created by organims, and for the rest a lot of UI improvements: Polished the organism detail view UI (when you zoom in to an organism): * Added a button so you can go the relevant species detail view in one step * Fixed the species status label being updated too late (you saw the status of a previous species for some time) * If an animal dies, the organism detail now stops automatically * Made the animations faster Editor UI fixes: * Changed the fruit editor so buttons and handles now dissapear when using them would create an impossible fruit * In the animal editor, fixed the animal poison traits button getting more and more transparent each time it was clicked * Gave the 'ready' button in all editors a higher resolution * Fixed clipped 'max ocean current' label in the animal editor Polished the species detail view UI: * Clicking on related species in the family view now also changes the focus species in the rest of the detail view * Made temperature limitations easier to interpret, using infinity signs and red/blue colors Improved the wildfire sliders: * Added an exact percentage to all wilderfire sliders * Redesigned the disaster panel to create more room for future sliders * Fixed the fire chance slider button having the wrong color after using it Polished the cladogram view UI: * Also save and show grass species relations * Removed arrow buttons to other starting points if not applicable Generic UI fixes: * The extinct message is now aware of dormant eggs (like the dormant seeds in the previous patch) * Using the 'reintroduce species' option for algae now triggers the correct filters in the species list Scenario related fixes: * Carrion is visible again * The introduction of roots now has a moving circle to draw attention to it Fixed impossible animals: * Animals with both developed and primitive feet no longer create a problem for the walking animation controller * When random mutations make an animal longer, things like tails are now moved to the last animal segment (instead of the game crashing) I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.