The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Reactivated the terrain shadows created by organims, and for the rest a lot of UI improvements:
Polished the organism detail view UI (when you zoom in to an organism):
* Added a button so you can go the relevant species detail view in one step
* Fixed the species status label being updated too late (you saw the status of a previous species for some time)
* If an animal dies, the organism detail now stops automatically
* Made the animations faster
Editor UI fixes:
* Changed the fruit editor so buttons and handles now dissapear when using them would create an impossible fruit
* In the animal editor, fixed the animal poison traits button getting more and more transparent each time it was clicked
* Gave the 'ready' button in all editors a higher resolution
* Fixed clipped 'max ocean current' label in the animal editor
Polished the species detail view UI:
* Clicking on related species in the family view now also changes the focus species in the rest of the detail view
* Made temperature limitations easier to interpret, using infinity signs and red/blue colors
Improved the wildfire sliders:
* Added an exact percentage to all wilderfire sliders
* Redesigned the disaster panel to create more room for future sliders
* Fixed the fire chance slider button having the wrong color after using it
Polished the cladogram view UI:
* Also save and show grass species relations
* Removed arrow buttons to other starting points if not applicable
Generic UI fixes:
* The extinct message is now aware of dormant eggs (like the dormant seeds in the previous patch)
* Using the 'reintroduce species' option for algae now triggers the correct filters in the species list
Scenario related fixes:
* Carrion is visible again
* The introduction of roots now has a moving circle to draw attention to it
Fixed impossible animals:
* Animals with both developed and primitive feet no longer create a problem for the walking animation controller
* When random mutations make an animal longer, things like tails are now moved to the last animal segment (instead of the game crashing)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.