Patch v1.4 - C# Mod Support

One Step From Eden

Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

Hotfix 1.4.3 | 4-27-2020 Fixed a bug where money hostages were not throwing money Money drops will now update text when it reaches the target Changed Sunglasses trigger chance from 50% to 25% Fixed some issues where certain duplicate artifacts could still show up Last letter and Pyroblast secondary damage will now scale off of base damage Moved "Gain 1 Trinity" to properly show the order of effects Removed horizontal spawn position from Vivisection Added visual updates to Gate turrets to better show their tile positions Fixed an issue where killing a boss with Leech would not heal the player Fixed an issue where certain spells could cause players to get stuck in co-op Increased Viruspell anchor from 0.05->0.1 Excalibur damage will properly deal 300 dmg instead of 200 LioFire Gunner weapon reduced travel time and decreased cooldown slightly Fixed a bug where a combination of frost artifacts could apply Frost to the player at the start of battle Remove doublecast from Explosion! Fix description of ManaSteal having double periods Bosses will now assist you after sparing you Hotfix 1.4.2 | 4-19-2020 Deck will now count deck size after a new spell card is added to the list Fix overlapping from Reva's final assist Pressing left on the screenshake setting can set it to None Fixed a bug where cards could stay on the screen when quitting after choosing them Previews will no longer persist when abandoning run as shopkeeper with the deck open The shuffle at the start of battle will no longer decay shield Sunglasses will now properly trigger at 50% Flint Shot now glows with a Flow border when you have flow Evil Hostages will no longer fire blasts with the deathrattle and have a faster attack to match the animation Evil Hostage projectiles are slower to make up for the faster attack Removing Grip Tape and Blueberry Jam will now properly remove their effects Max Mana status effects will be properly removed when all statuses are removed Shmup credits scene will now last until all the credits have scrolled through. Reva's summons are properly colored to match their tier BladeBay will now attack in the preview when shuffling Remove on hit upgrades from Earth Prayer Chrono effects will no longer delay music looping Added some missing tooltips to spells and artifacts Fixed a bug where dieing to Violette's speakers could softlock the game Modding: Add tags to Update panel Remove description from Update panel Hotfix 1.4.1 | 4-15-2020 Fixed a null error where creating a new mod would not create a new folder Fling will now display the Backfire tooltip properly Fixed a case where Violette could still play music when killed extra early Stats will now update right after removing an artifact Moved the flavor text for Ambient burst since it is no longer in Convergence Mint Tea artifact will now restore mana properly Patch Notes 1.4 | 4-14-2020 [h2]--Spells--[/h2] Some of the Brands didn't match the concept or theme of the spells as well as others. In general it is supposed to be thematic with some outliers as a possibility, but some of them didn't make much sense. There may be more tweaks later. Thanks for bringing this up. Fun fact: In the lore, the Focuses are what Brand/Company the spell was manufactured by. Ambient Burst Focus: Convergence->Doublelift Fissure Focus: Kinesys->Hearth Reflector Focus: Convergence->Phalanx Soul Link Focus: Glimmer->Miseri Waterfall Focus: Doublelift->Hearth Rarity: 1->2 [h2]--Enemies--[/h2] OBeamer4 will now fire an O and an X pattern Minor adjustments [h2]--Other--[/h2] Added completionist icons next to each hell pass, each colored line refers to a different ending (These will not update retroactively... sorry!) Reva will now cast a warning effect before Reflecting Korean localization has been updated Sword pacts and other effects will no longer kill you when a boss mercys you Added a sound effect for hazel's big turret spawn Hell Pass 10: Max Mana -1 -> Shield Decay 60%. The previous max mana reduction ruined some kits, this change also doesn't require me to redo any localization since I can use the descriptions from Duct Tape (which would reduce the shield loss to 45% in this mode). I may try something new with this later on. Updated Terrable's sprite! There will be a Steam Beta branch available for testing new changes, it should be publicly accessible on Steam in your Library under Properties > Betas. Please join discord.gg/osfe for updates [h2]--Modding--[/h2] Added Harmony C# modding support, join discord.gg/osfe or look at the docs to learn more This should let you dig into any part of the game's code and really go all out with your mods. Harmony: https://github.com/pardeike/Harmony/wiki Example workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2060289728 Mods will now "Update" from their respetive installed workshop folders (i.e.) the ones under here: C:\Program Files (x86)\Steam\steamapps\workshop\content\960690 Errors in Lua files will now have line numbers and file names associated with them Lua files can now be named anything and will be imported properly Added links to folder and workshop page for each mod Added last updated date Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words Moddable outfits are now easier to add by simply adding an entry in Heroes.xml Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading) Checked mods will now save properly Fix pact reward descriptions in mods Quality of Life - Resetting Data will now require you to confirm an extra time Added transparent background behind some character select info [h2]--Bugfixes--[/h2] [h3]Major[/h3] Hell modes will no longer unlock when beating the hell mode two levels below Abandoning run right after moving to a new zone will no longer save and skip a zone Arctic music 2 will now play for danger and miniboss zones [h3]Minor[/h3] Boss Shiso will now punish roots properly Fix glitterstorm/glitterbomb not full responding to damage upgrades Fix unlocked cards not getting added to the cardpool until after a run Fix discord integration world number being off by 1 Fix minor localization errors Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling Bravely Default will now allow for removals Hazel animation while casting Whirl or similar spells is no longer a smear frame Boss Saffron's card display will now properly be removed when she mercys you Gate turrets can no longer be teleported Violette alt will no longer channel past the end of battle Ice spikes will now properly travel in the direction the player is facing Zombee egg timer will now deal true damage equal to it's hp Casting Explosion could block player inputs if the deck was opened in the middle of it Violette's Boss theme will no longer keep playing if you kill her quickly [h2]--Fan Art--[/h2] [img]{STEAM_CLAN_IMAGE}/33865655/3ca1138a9a3b4756b3d6b78edd4c78fc7a2f0f61.jpg[/img] Hazel by [url=https://twitter.com/HOAIartworks]HOAIartworks[/url] [img]{STEAM_CLAN_IMAGE}/33865655/6b0231a165bc57a449a99b7d2760651bbfab3620.jpg[/img] Violette by [url=https://twitter.com/GrayWingii]GrayWingii[/url] [img]{STEAM_CLAN_IMAGE}/33865655/d1fb9f45bcffb7afda45a9a86696821aa9ea810f.jpg[/img] Selicy by [url=https://twitter.com/wapolili]Wapolili[/url] I'm slowly but consistently working on all the bugs, and I'll have time to focus on a second options menu next!