Patch v1.3 - Boss Rewards and Systems

One Step From Eden

Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

Patch Notes 1.3 | 4-7-2020 [h2]--Systems--[/h2] Boss rewards will now also give a rare+ Spell choice Boss rewards will now give a rare+ Artifact choice I've gotten a lot of feedback saying boss kills didn't feel rewarding enough. I agree, getting a common artifact felt pretty meh. Hopefully this not only feels better, but also open up new synergies to explore since they're some of the more powerful items! New Shuffle time addition: 0.1s (max 1s) Every time you shuffle in a battle, the total shuffle time will be increased by 0.1s, up to a cap of 1s. This makes decks that blaze through their all their cards a bit less good, but shouldn't feel too noticeable or bad in general. For reference, default shuffle time is 2.5s. The shield decay change also makes this addition less punishing. Removed 0.01s shuffle increase per card This should help counteract the new multiplier in some cases Deck size mana regen now stops after 0.3 mana regen or (15) cards. I've turned the later markers into counters, to help keep track of the size of your deck when the deck gets too large. The markers have all also been moved down by 1, so you just need to hit the marker to activate the bonus mana regen rather than pass it. Frost 3 Stacks Damage: 100->150 I've had some reports of Frost being underwhelming and I agree it's one of the weaker synergies without artifacts. I'm buffing the damage from it to be more rewarding. Shield decay on shuffle moved to end of shuffle Shield decay on end of shuffle: 25%->40% I've decided to move shield decay on shuffle to when your shuffle is finished so that playing a shield card as your last card doesn't feel so bad. Also you won't be as defenseless while shuffling. The shield decay was increased to 40% to de-incentivize stacking too much shield as a "safe" play, I think this is do-able now that shield is less of a necessity to get through mid-late game. The combination of these should keep shield in a decent spot for both small and large decks. [h2]--Spells--[/h2] Doublecasting Flow cards will now trigger Flow on the second cast as well as give extra Flow Stacks Align Mana: 1->0 Blade Rain Will no longer land on broken tiles Blink Shield: 10->20 Double Tap Anchor: Yes->No Damage: 100->120 Fate Shield: Hitbox height: 9->3 Horizontal spawn: 0->-1 Projectile speed: 35->30 This should give fateshield more versatility and use cases rather than only being used with step spells Glaive Targets: Other->Enemies This was sometimes killing hostages which felt bad and did not match the description. Health Catch Mana: 2->1 Hockey Duration: 3->5 Damage: 20->40 Increasing the duration and damage to make this worth 3 mana and reward good placement Kunai Damage: 40->30 Fixed some cases where kunais could miss Kunais could push out a bit too much damage for being 0 cost with no anchor. They should still be powerful with artifacts and spell power! Mana Steal Damage: 100->120 Meditate Trinity: 0->1 Pull Damage: 0->1 Ragnarok Damage: 300->350 Skipper Brand: Miseri->Kinesys Warpath Damage: 80->120 [h2]--Artifacts--[/h2] Duct Tape Shield Decay: 15%->30% Elysium Chance: 25%->50% Rarity: 0->1 Transcendence Shield: 800->1000 Changed description to match effect Uranium Spell Power: 10->8 Can now hit through shield but will not kill [h2]--Characters--[/h2] Selicy Default Snow Piercer (Weapon) Dmg per Frost stack: 60->80 We increased the damage per Frost stack on target to keep up with the Frost damage buff. Update: We'll keep it at 1 mana and leave it to the player to learn since she was really strong. I'll try to find a better balance moving forward. Shopkeeper Money lowered for certain Hell Passes Violette Back (Shield): Set Shield to 60 if below 60. Should make it less necessary to "spam" but still be pretty strong. [h2]--Enemies--[/h2] Projectile speed lowered for a few high tier enemy types Quarreling (Snake) has new red wings for increased visibility Limit number of Reva's summons, they should also fire less frequently now Bosses will now gain Defense equal to half their tier [h2]--Other--[/h2] Violette will now say guiding dialogue before and after attacking to players who have not followed her music path attack Pets are immune to more status effects Increase time before focusing reward cards Lower volume of enemy death explosion Lowered audio from previews Enemy loop delays will now update constantly, in-case enemies are added or removed Soulfire will no longer increase damage from the preview Add some additional enemy sets A max number will show up when maxed out on unlock levels Quality of Life - Added a separate binding for "Outfit" button Hold to remove Artifacts Set world Tier numbering to start at "1" instead of "0" Defense will show up as an icon below enemies and bosses Luck +1 for each "None" Focus Violette's music path warnings are notes again but green, hopefully this is fine with the dialogue You can eject cards you don't have enough max mana for by spending 1 mana (by casting them) [h2]--Bugfixes--[/h2] Major - Fixed the Bravely Default achievement for real! Prevent the focus panel opening causing a softlock while removing spell cards Fixed dual column credits not showing up in credits Fixed a bug where shopkeeper would not start at the lowest hp for hell mode Structures will now be imported as Structures in xml Channel will no longer prevent movement animations Abandon Run confirmation will now show up properly in all scenarios Seeds will now give the same rewards but are affected by player's location at the start of battle Fixed a softlock when finding high rarity spells Fixed a bug where both players would not get shield when playing co-op as Hazel Minor - Fixed a bug where you could start with a locked skin Hell pass aim markers will no longer appear when restarting save/load Pets will now face the right way after looping Fixed a visual bug where empower-ring would flicker damage Wobble will now have both shots affected by damage upgrades Fix donate value not updating when save/loading with shopkeeper Fixed a bug where destroyed credits weren't being deleted right away Detox now also applies to the player Fixed a bug where locked outfits can be used Hotfixes 4-12-20: Added completionist icons next to each hell pass Reva will cast a warning animation before Reflecting Shiso will now punish roots properly Fix glitterstorm/glitterbomb not doing damage of parent Fix unlocked cards not getting added to the cardpool until after a run Fix discord integration world number being off by 1 Fix minor localization errors Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling Bravely Default will now allow for removals Hazel animation while casting Whirl or similar spells is no longer a smear frame Double Edge will properly lower defense by 4 instead of 3* Modding: Mods you create will now Update from the workshop folder the mod is in: "C:\Program Files (x86)\Steam\steamapps\workshop\content\960690\yourModID" Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words Moddable outfits are now easier to add by simply adding an entry in Heroes.xml Checked mods will now save properly Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading) Fix pact reward descriptions in mods [h2]--Fan Art--[/h2] [img]{STEAM_CLAN_IMAGE}/33865655/a5955e8a9fd02a5f9baa72879a064d356bb1e846.gif[/img] Saffron card selection by [url=https://twitter.com/mino_dev]mino_dev[/url] one of my closest dev friends! Made a game called Maiden & Spell which features a cameo as Terra's alternate skin. [img]{STEAM_CLAN_IMAGE}/33865655/8b2014f43fc243681f2e538c9ffc71ec0e50afc2.jpg[/img] Saffron Ragnarok by [url=https://twitter.com/ChromatoseDev]AkaBaka[/url] another dev friend working on a really cool VN called Chromatose! [img]{STEAM_CLAN_IMAGE}/33865655/f830d0c4575c771fcf16c2a02edd9f05e24c92ed.png[/img] Selicy Pickle Rick by PrinceShoutoku from Discord! And thanks to InkCurry for the awesome banner art! The secret reason why I keep updating the game is so I can share more awesome fanart with everyone! Keep em comin! [h3] Leave us a review Here: [url=https://store.steampowered.com/app/960690/One_Step_From_Eden/]One Step From Eden - Store Page[/url][/h3]