Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
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The closed beta for One Step From Eden has been out. Follow the twitter @OneStepFromEden for chances to get in!
I've been away at Tokyo Game Show 2019! Where we were selected for the SOWN awards and won Best Game Design!
But I'm finally back now and will be actively working on the game and updating the beta.
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Wasn't sure the best way to get patch notes outside of discord. Hopefully this helps!
[b]Patch Notes #1[/b]
1. Restructured battle end logic, no more soft locks on normal battles!
2. Fixed boss executions being interrupted and softlocking. Boss executions should now always kill you, if not #3.
3. After 10 seconds of being "downed" at 1 hp, you will regain control of your character, to prevent any softlocking
4. Addded final checks to ensure tiles exist before attempting to move there and soft locking
5. Structures and enemies will no longer explode when being cleared from the field
6. Added enhancements (below)
7. Limited some enhancements to encourage diversity
8. Fixed some incorrect descriptions and added stuff like damage of blade throws
9. Sparing bosses counts as a battle for pacts
10. Fixed black screen when loading a game
11. Added some tutorial tips
12. Shiso now starts with align instead of pull
Thank you for bearing with me on the bugs, it should get better and better as we keep going! :)
Let me know what you're most excited about and feel free to throw your ideas at me! I'll be reading them even if I can't respond right away.
Nerfs:
Hyperbeam reduces spellpower by 2
Duel Disk reduces spellpower by 1 everytime you shuffle
Changes:
Devour - heals 100 hp if it kills an enemy
CarpetBomb - rains down shots on a wide path and leaves flames on hit. Gain fragile. Can hit self.
ClawTraps - raised root duration from 2 to 4
New Spells:
Cynet - apply link to all enemies for 8 seconds
Salvage - destroy a structure in front to gain 100 shield and max mana
New Enhancements:
EarthboundPlus - give an earthbound stack
ExtendedMag - +4 shots and Jam
FragilePlus - hits apply Fragile
Overload - double damage and Consume
SummonHealth - double summon health
[b]Patch Notes #2[/b]
Changes:
Set a minimum deck size, cards cannot be removed below 4 cards
Disabled mouse locking to center of screen after a duration while the game is the focused window
Add some unique/random dialogue lines
Balance Changes:
Blizzard - mana cost 4->5
Entrench - root duration 1->2
Earthen Armor - shield amt 70->40
Tractor Beam - rarity 2->1
Pull - duration shortened, rarity 1->0
SumTurretGun - mana cost 2->3
Circuit - dmg 40, rarity 2, mana 1, duration 3->2
Twoxin - posion 40->60
Pacts altered for balance, removed Heal pact.
ChocoMintChip Frost slow now only applies to enemies
Rose (artifact) now gives atk dmg instead of healing
MaxMana can only be raised in battle
Enhancements will now cost 1 extra upgrader for each enhancement already on the spell
Hazel's wrench now damages enemies for 25 instead of shielding/giving them spellpower
Gunner's weapon now fires a piercing laser
Bugfixes:
Make sure depleted/onequip artifacts are all saved in save/loading
Elecbug leaves tile as occupied when dieing
Boss last words will show up again when they are killed
Added attacks for Machgunner 3 and 4 (they're scary)
Fixde softlocking/going to negative hp when dieing right after killing a boss
Set hp after adding artifacts when loading a run
Fix restock button cost scaling
Fixed crash when removing multiple cards too quickly
Fixed Salvage not granting shield and mana (and non-spammable execute spells not proc'ing on summoned objects)
Fixed Midnight (now casts spells for 0 mana and consumes them)
Fixed Daffodil giving Removals every load
Fixed run timer to reset in between runs and get saved when loading
Fixed focus highlighting spell rewards that were not the same brand
Fixed softlock when skipping upgrades