Patch v1.10.04 Available

Shadow Empire

Shadow Empire is a deep turn-based 4X wargame with a unique blend of military focus, procedurally generated content and role-playing features.

Hi Everyone, Thank you to the community on our forums for your continued engagement with the game! Hope you all are enjoying the update. We hope too see you for the next one too ;)....... The Changelog for the current live version can be seen below: • Fixed bug with “New org” while all organizations where already present. • Fixed crash with MNG>ASSET tab in empire without any Zones left • Fixed crash during watching AI moves (Veldarr) (caused with a recent open beta) • Fixed UI issue (caused with a recent open beta) • Fixed weird multiple sea & glacier/ice lines at south and north edge of map in some cases. • Fixed crash with random planet creation (caused with earlier open beta) • Not much else as I want to soon get a stable open beta to make it the new official version • Fixed crash on changing research target (caused with earlier open beta) • Fixed crash with first displaying map after load game (caused with earlier open beta) • Now a mouse over for worker happiness decline due to their salaries being not fully paid • Also the drop of worker happiness due to not being paid is less steep if the difference between real and promised pay is smaller • Fixed a potential crash with selecting the message for setting the research target for an organization • The lava lakes on the minimap are now coloured red * • Now showing the Customization Points in the Empire Dashboard • Some map scroll speed improvements (especially in later game up to 33% faster) • Added option to hide some map aesthetical gfx details to speed up map scroll speed by about 33% extra • Fixed a rare crash in trade details report • Fixed a crash when clicking on unit details directly after clicking “1” / hide units • Blitzkrieg posture mouse over text has been fixed to properly indicate it is -30% on defensive attacks (not -50%) * • Ultralight aircraft description updated (no rockets + no missiles now properly stated) * • If no major regimes (left) relevant stratagems will no longer be generated. • Preventing some -1 entry in the • Fixed name error “twin heavy mg cupola” to just “heavy mg cupola” * • Personal shield no longer takes damage if attval < defval, upon final draining of the shield it is killed. But this draining should take way longer now. • No longer losing artillery unit if attacking from a hex with more than maximum units (16) • Air HQs now also count for a Factions’ power base calculations. • Bunker no longer counts as a BP producing asset in the demand for more of those assets count • Updated and fixed anti-air values of MG, TwinMG and QuadMG * • If you declare war on a human that has already surrendered this no longer wakes him up • Fixed a rare crash (solops) • Fixed a non-scrolling scroll bar in Management > Models Tab • Traffic signs are removed now after you lose a hex with them on it • You can now specify to do no research with the research target decision • Mining techniques now under applied sciences org * • No longer possible to build Xeno-Agri on a planet that got earth life introduced and without prior advanced alien life. * • Fixed decision text for Zone Merger in cases with non-regime cultures in zones concerned • Fixed crash with clicking “map” button in the combat setup popup window