[h1]Patch V0.2.7[/h1]
[h2]Changes[/h2]
- Heat is now a global Stat.
- Weapon Damage is now calculated differently, all weapon damage remains the same.
[b]Developer Notes:[/b] I recently wanted to add in a few new guns that were "Heat" based. I realzed with how I have things coded currently, there was some limitations on how this would work. As such, I've decided to update/recode how damage and everything else works.
[h2]Balance[/h2]
- Quickdraw Damage has been increased along with the amount of shots before it is considered overheated.
[h2]Bug Fixes[/h2]
- Dodging will no longer cause your first shot to go into the ground.
- Fixed a bug where Infinite Mode would reward 50x more Credits then it was supposed to. (Or even more than that depending on how far you made it in Infinite Mode.)
[h2]Known Bugs[/h2]
- Wide Screen Monitor's not fully supported.
- Spinners will sometimes go off the map/through walls. If this happens you can Return to Menu (NOT Restart Run) and then Continue Run to be able to continue your run in the same room.