Patch v0.2.4

[h1]Patch V0.2.4[/h1] [h2]Features[/h2] - Weapon Grades - Weapons will now have a Grade attached to them similar to Chips. - You will always find a weapon at the same Grade as your highest, or plus one if you have two at the same grade. [b]Developer Note:[/b] This is a feature we wanted to get in pre-playtest however didn't have the time for. Currently, the only weapon stat that increases is Damage. However in the future we will add bonus perks, like the Charger having more charge stages, or The Zipper having more bounces and so forth. [h2]Changes[/h2] - Miniboss now appears on Room 8 - Down from 10. - Boss now appears on Room 16 - Down from 20 - AS-2 Minor Nerf [b]Developer Note:[/b] Overall I feel the pacing was off/too long. I was originally developing with the mindset of "Just World 1", however we're going to have more worlds in the future. As such I wanted to reduce the pacing, while also "nerfing" the player a bit in terms of power (EG: Less Rooms means Less Currency and Less Chips.) The introduction of weapon grades should help balance out the power and give the player something new to chase. [h2]Bug Fixes[/h2] - Current Runs that are corrupt due to an update will no longer be able to be continued. - Augment Tutorial being blocked if you unlocked Infinite Run before completing the tutorial. - Not being able to select Infinite Run on controller. - Standing on top of some shadows. - Lasers playing after UFO Death. - NPC Dialogue Bug. - Pressing "Menu Toggle" button when looking at your gear now no longer breaks controller when returning to the Chip Selection. - Potentially fixed the weapon swap bug... again... [h2]Known Bugs[/h2] - Spinners will sometimes go off the map/through walls. If this happens you can Return to Menu (NOT Restart Run) and then Continue Run to be able to continue your run in the same room. Sorry! - Wide Screen Monitor's not fully supported