Patch v0.2.2

Robo Dome Playtest

[h1]Patch V0.2.2[/h1] [h2]Features[/h2] - Difficulty Options - New Difficulty Options can be found in the Options Menu. - Easy: Enemies deal 50% less Damage and have 50% less HP. Your ending score is reduced by 50%. - Medium: Default setting. - Hard: Enemies deal 50% more Damage and have 50% More HP. Your ending score is increased by 50%. [b]Developer Note:[/b] Some of you may ask "Why should I play on X difficulty if all it does is effect my score?". While I know that not everyone likes to chase scores, I felt that for the time being this was the easiest solution while ensuring the game and the story is accessible to everyone while still keeping some challenge. - Infinite Run Mode unlocks after beating the current last boss when returning the hub. - Infinite Run Mode will keep looping the 20 Room Cycle. - Every X rooms, enemies will have their HP and Damage Increased. [b]Developer Note:[/b] In the future, the Infinite Run Mode will be expanded on greatly. We have plans to include a seeded weekly run with an ingame leader board, along with more end game loop options. While that isn't the focus of the playtest, I wanted to say thank you to those that played as much as they did and beat the last boss of the playtest. As such, an Infinite Run Mode is now offered if you wish you keep playing and playtesting. [h2]Balance[/h2] - Increased the Proc Coefficient of Bubble Boy from 0.33 to 1. - Basic Drones will now deal 10 Damage instead of 5 to match everything else in the game for consistency. [b]Developer Note:[/b] During playtests I realized that the Bubble Boy's low damage values don't benefit as much from % Damage Increase. To compensate, it now has a higher chance to apply Status Effects + Activate Chips. Basic Drones dealing double damage is due to offering newer Difficulty Options. [h2]Bug Fixes[/h2] - Fixed the "no money" error sound effect following you everywhere. [h2]Known Bugs[/h2] - Super Wide Screen Monitors not fully supported.