Patch v.1.00.11! ✨

Mail Time

It's Mail Time! As a newly trained Mail Scout, put on your pack, grab those letters, and deliver them across Grumblewood Grove! The forest animals eagerly await the sight of your mushroom hat in this cozy, cottagecore light-platformer adventure!

Hey scouts! First of all I want to thank you for the absolutely incredible launch of Mail Time <3 It’s been an incredibly overwhelming few days and I’m so happy to see so many people enjoy this silly little mushroom game. Now, you’ve all done a really good job informing us of bugs you’ve encountered and I’m here with a patch that’s out now that should address *most* of them! [h1]The major issues that were solved:[/h1] [list] [*] resolved a bug where you wouldn't be able to click the 'woooooo' button when a character gives you an item [*] the game will return any items you might've not received before to your inventory due to a bug [*] reordered which UI should be on top of which one so that the handbook will always be on top of any other menus [*] made sure the "override save file?" confirmation always shows when potentially overriding a save file [*] fixed hair colour selection not saving properly from the player creation menu [*] when loading an existing save (continue game) the game will attempt to correct any steam achievements that you incorrectly hadn't received before [/list] [h1]Backing up your save[/h1] If you'd like to backup your save before playing the new patch (just in case), you can find it in the following location: Windows: [b]%USERPROFILE%/AppData/Local/MailTime/Saved/SaveGames[/b] Mac: [b]~/Library/Application Support/ Epic/MailTime/Saved/SaveGames[/b] It will be called [b]MailTime.sav[/b] so just copy that file to a save location! If you ever want to play on that file again just put it back in the folder, being careful to make sure the name is still MailTime.sav and you can start the game and play it! [h1]Known Issues[/h1] [h2]Achievements[/h2] I’m aware there have been some issues with achievements, I’m really sorry! I’ve now implemented a feature that will attempt to give you any achievements you should’ve received already when you continue your game (press continue game from the main menu). Specifically the bureaucrat achievement had an issue with a misspelling in the backend making it impossible to get which is resolved now. I’ve also implemented some additional checks for “express shipping” and “next day delivery” which should make it so that you can get those achievements as well. To 100% test achievements and resolve them will likely take a bit longer as it’s a complex task. For now we’ve unlisted achievements from the main store page as to not disappoint anyone and it’s something I’m working hard on to resolve asap. I appreciate you all documenting where the problems are <3 [h2]Toph[/h2] Toph is a character that is giving quite a few of you issues with his mushroom samples quest. That is *not* being solved in this patch yet. It’s something I’m working on and as long as you keep your save file with the mushroom samples I hope I can resolve it in such a way that you’ll all be able to finish the quest. [h1]Full patch notes V1.00.11:[/h1] [h3]🔥MAJOR:[/h3] [list] [*] resolved bug where you wouldn't be able to click the 'woooooo' button when a character gives you an item [*] the game will return any items you might've not received before to your inventory due to a bug [*] reordered which UI should be on top of which one so that the handbook will always be on top of any other menus [*] made sure the "override save file?" confirmation always shows when potentially overriding a save file [*] fixed hair color selection not saving properly from the player creation menu [*] when loading an existing save (continue game) the game will attempt to correct any steam achievements that you incorrectly hadn't received before [*] fixed a bug where sometimes you wouldn't be able to move after getting an item from a character [/list] [h3]⭐MEDIUM:[/h3] [list] [*] fixed textures in player creation screen loading blurry [*] menu to change player customization is now always accessible from the handbook > settings (blue tab) > "player" (left side) [*] menu to change player customization has a player preview + reset button [*] disabled controller rumble until we can properly implement intensity settings for it [*] Daisy no longer has a "quest available" orange popup above her head when she has no delivery to give you. On older save files she'll still have this sadly. [*] re-eanbled the invisible walls above the fence in the farm area to prevent you getting out of bounds >:( [/list] [h3]✨MINOR:[/h3] [list] [*] deliveries that are ready to be delivered won't show items missing in the deliveries tab of the handbook [*] removed some foliage around Irene to make her more easily accessible [*] prevented amethyst deceiver mushroom from disappearing [*] moved floating water drop to actually be on lily pad [*] fun fact: Soks isn't allowed back in Vegas since the incident. [*] prevented Kaz "raven black feathers" dialogue box from jittering [*] prevented Next Day Delivery patch UI from jittering [*] cleared more space around Egbert to prevent camera from clipping into him during dialogue [*] moved the line where music between the starting and village area switches so it's not so close to Kiki [*] fixed a few spots where you could get stuck around the map [*] fixed an issue where walking between Toph and the hat box could not allow dialogue to start [*] made it so that when you hold the turn buttons in the player creation menu the player preview turns faster [*] moved some out of bounds characters so they're not visible from within the map [/list]