Patch Release: UI Improvements

Space for Sale

Space for Sale is an interplanetary, top-down Space Realty management game with a focus on problem-solving and exploration. Played either solo or with a friend, it's up to you to transform wild, uninhabited lands into bustling communities!

[h2]Greetings Space Realtors![/h2] While we're hard at work on the Red Planet update we were thinking we'd serve you guys some fixes that's been made along the way. These fixes mostly relate to UI improvements, expanding on the World Map UIs as well as adding additional tooltips. We've also added more juice to blocker removal (Dynamite go "BOOM!"), multiple sound effects and squashed a lot of bugs during this patching period. Hope you enjoy the update! If you want to get in touch we encourage you to join the community on Discord! We'd love to hear what you want from Space for Sale in the future as we make our way towards the Red Planet update! Thank you for playing and See you in Space! /Toby [h2]Changelog:[/h2] [h3]Improvements:[/h3] [list] [*] The World Map is visually updated and the context information, when hovering elements on the map, has received a major improvement. No more switching between interfaces to get the full picture! [*] Inspection functionality and tooltips has been added to items in various interfaces: - The summary windows in the World Map; such as the Region Summary - Storage interfaces; such as the Item Storage in the HUB - Crafting interfaces; such as the refinery - The Resource top bar - The Toolbox Interface - The Components tab in the Codex - The Market Prospect Interface [*] Support for different sounds depending on what surface you hit with the wrench. What sound does the frog make? SPLAT! [*] Added visuals and sound effects when you remove debris blocking the World Features [*] Buildings have been updated with sound effects [*] A bunch of polish and improvements to various interfaces and icons [*] Various localisation fixes [/list] [h3]Squashed Bugs:[/h3] [list] [*] Fixed a case where opening a Objective notification didn’t lead the player to the correct objective page [*] Made the Market escapable when clicking ESC using keyboard [*] Development Cards in the “Select Development” interface now show the correct time displayed. [*] Silently removed some rogue objective notifications that shouldn’t be visible while on the ship. [*] Removed Interface Color Preset from the Settings menu [*] Made the text shown above the Waypoint marker on the Word Map disappear correctly when not hovered upon [*] Made the Supporter Kit wrench display correctly when traveling between the ship and planets [*] Added text to various items where it was missing [*] Increased the scrolling speed of the HUB Storage when using a mouse wheel [*] Added more beeeeees (that you can whack and toss) when the Fragrant Spheroid is deployed [*] Made the Bloomin Blarfair event complete with a proper checkbox on the final objective step. [*] Stopped some codex notifications from appearing again when restarting the game [/list]