Patch Release: MORE UI Improvements

Space for Sale

Space for Sale is an interplanetary, top-down Space Realty management game with a focus on problem-solving and exploration. Played either solo or with a friend, it's up to you to transform wild, uninhabited lands into bustling communities!

[h1]Greetings Space Realtors![/h1] As we continue crafting the Red Planet update, we wanted to share some fresh improvements we've been working on in the meantime. This latest update comes packed with UI polish, added support for performance settings, and plenty of bug fixes to keep everything running smoothly. As always, if you have ideas or feedback, we’d love for you to join us over on Discord. Your input shapes Space for Sale as we head closer to the Red Planet update, and we can’t wait to bring you along for the journey. Thanks for being part of the journey, and see you in space! /Simon [h2]Changelog:[/h2] [b]Improvements:[/b] [list] [*] Codex now updates correctly for all clients—no more missing intel! [*] Status Page overhaul: clearer progression tracking and easier readability [*] Faction sub-page polished for smooth navigation and better overview [*] Objectives page improved for easier readability [*] Various localisation fixes [*] Dynamic Resolution got an upgrade, with new settings and expanded support for a wider range of setups [*] Refreshed icons for that extra visual polish [*] Updated gamepad legends [*] Added a toggle in settings to hide UI glyphs if you’re into a cleaner look [*] Improved Codex navigation with a gamepad [*] The Video settings tab is now scrollable [*] Added an “Early Access” label to the main menu—just to remind you, there’s more coming! [/list] [b]Squashed Bugs:[/b] [list] [*] Fixed issues with client connectivity in some edge cases [*] The Edit Profile buttons are now up to standard with other interfaces [*] Made glyphs update more reliable when switching between keyboard and gamepad [*] Fixed an exploit where a client could bring along space money and food when joining [*] Fixed cases where players could turn invisible in multiplayer [*] Made various fixes for togglable settings updating correctly [/list]