Space for Sale is an interplanetary, top-down Space Realty management game with a focus on problem-solving and exploration. Played either solo or with a friend, it's up to you to transform wild, uninhabited lands into bustling communities!
[b]Greetings Space realtors![/b]
We're back with another batch of improvements. Thanks again to everyone who have been sending us feedback and bug reports on either of our channels. It's greatly appreciated and helps us get the game sorted and finished faster. :)
This patch is focused almost entirely on general improvements and fixes.
[h3]Improvements:[/h3]
[list]
[*] Holograms are no longer animated, making it easier to read their size and position.
[*] Increased the amount of Azure Stones that may spawn in the world.
[*] Added an option in the settings menu that disables the music played while driving.
[*] Implemented new notifications that popup when Events and Projects are updated.
[*] Reduced the giant size of Kits while placed on Kit hangers.
[*] Improved the colliders of numerous constructions.
[*] Flowers no longer look like they are trying to strangle a player when they walk through them.
[*] Adjusted the size of Verdant Mounds and Biodomes.
[*] Gave the Mechanoid the ability to speak after they had moved in.
[*] Added an error message when trying to build a construction if the maximum amount already exists.
[*] Added "Low on food" warning when having only 1 food remaining.
[*] Added a hotkey-hint for the tool swap function in the main HUD while using Keyboard & Mouse.
[*] Made tenant dialogue boxes more readable.
[*] Made it easier to select the teleporter destinations when using the teleporter map.
[*] Made various adjustments to tenant visuals and their animations.
[*] Minor improvements to some icons and the styling of certain UIs and texts.
[*] Numerous localization improvements.
[/list]
[h3]Squashed bugs:[/h3]
[list]
[*] The Hub upgrade did not expand the buildable zone correctly.
[*] The Mechanoid's house could not be placed again after the player removed it.
[*] Players did not always spawn at the hub nearest to their last location.
[*] Players could gain points from accomplished events every time they loaded a save.
[*] The Professor' sometimes cloned themselves, resulting in one Professor running around in panic, while the other was screaming from the rooftops.
[*] Space rot sometimes refused to disappear.
[*] The Ashbushel Icon wasn't visible to clients in co-op.
[*] The Hub resource info wasn't always loading properly.
[*] The location for Expedition Huts were not always visible on the map.
[*] Players could permanently end up in a rag-doll state if they smashed into each other while driving vehicles.
[*] Players could become invisible if they spammed the Equip/Holster button while recovering from a ragdoll state.
[*] Co-op clients sometimes had their cursor disappear after teleporting when using keyboard & mouse.
[*] Co-op clients couldn't speak with tenants.
[*] Co-op clients and hosts got different versions of tenants spawning.
[/list]
Finally - a friendly reminder that our release discount will end after this weekend. Go grab yourself a copy, or convince your friends if you already have one, for a neat 20% off before the 13th! :D
See you in space! 🚀