Patch Notes: Version 3.1

Knightfall: Rivals

Knightfall: Rivals is a free-to-play, card-collecting battle game. Unlock, collect and upgrade over 100 unique cards. Build your own strategic deck and battle others in full 3D with real-time matchmaking and gameplay. Compete in casual mode or climb the ranks of the Templars on an ever-changing global leaderboard.

Greetings Templars! We are back once again with a major update that we are sure you'll love! You’ll notice lots of improved special effects during matches that make the experience more exciting and epic! The biggest change in this update is to King Cards. We have been closely monitoring King Card usage and based on the results we’ve redesigned a number of abilities: [list] [*]King Philip -- Block the opponent's first poison card without cancelling their turn. [*]Queen Joan -- All Ranged units in your deck get a +1 increase in attack values. [*]Princess Isabella -- Scullery Maid placed randomly on the board at the start of the match. [*]Pope Boniface -- First unit played gets a +1 increase in attack values. [*]Adelina -- All unit cards in your deck get the Ambush ability. [*]Rashid -- You play second, regardless of the coin toss. [*]Godfrey -- Start with Godfrey's Sword in your hand. [/list] Armor cards have also received a significant buff. All Armor cards now have the "Play Again" ability and slightly rebalanced stats. In addition, you can now use Poison cards on your own cards – adding interesting new tactics. The cost for upgrading cards has also been updated. Common cards are now cheaper to upgrade, while other rarities are more expensive. We noticed that Epic and Legendary cards were dominating late-game play, leading to a small number of effective decks. The new balancing is intended to keep all card rarities playable – even in the late-game. Additionally, to help level the playing field, we've updated the Victory Chest to give out better rewards. However,it can now be opened once every 18 hours after 5 wins in Ranked or Casual modes. Lastly, a big thank you to the community for providing great feedback regarding exploits of intentionally letting the turn-timer run out or continuously skipping turns. From now on, if the turn-timer runs out or when a player chooses to skip/discard cards then the player will lose a random card from their deck. We hope this change will encourage a more fair and fun gameplay for everyone. [b]Additionally, we have made the following fixes:[/b] [list] [*]Store visual effect improvements. [*]Solo Campaign visual improvements [*]Rewards for replaying Solo Campaign battles. [*]Lotto mini-game visual improvements. [*]Victory/Defeat screen visual improvements. [*]Chat macro fixed to display properly during matches. [*]And lots of stability optimizations! [/list] As usual, let us know how we’re doing and what you would change to improve the game! “For the templars!” -The Knightfall: Rivals Team