A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Hey Heroes!
Back with a small patch, where we further balanced the Endless mode depending on the community feedback.
By their per stage scalable nature, some Items were disabled for Endless mode, and we balanced up the difficulty curve of the Endless mode runs. Now it should feel more fair and enjoyable.
Addition to shiny items, here is some items we have disabled;
[list]
[*] Dragon's Horn
[*] Lost Coupon
[*] Gatekeeper's Obol
[*] Dice of Need
[*] Duelist's Cloak
[*] Heart In A Jar
[*] Luckstone
[*] Earrings of Fate
[*] Gold Chest
[*] Cloud Amethyst
[*] Tainted Ruby
[*] Nomad's Flintstone
[*] Bloodbloom
[*] Lumbar Vertebrae
[*] Elixir Of Hope
[*] Wise Voyager's Hat
[/list]
These are not the whole list, but you get the point, the items that are not unique, that can scale faster than the run's curve is not available in the shop for Endless Mode only.
[h3]HP, Shield and Gold Cap Changes;[/h3]
There was a cap of 149 in the game for these values, we wanted to make it feel intuitive, make all of them capped at 99.
[h3]Trinket Slot Changes;[/h3]
We made some changes to how slots gets unlocked. Because giving 3 slots to a no-slot hero is an instant win;
- hard mode, at least 1 slot unlocks for any hero
- extreme mode, at least 2 slots unlocks for any hero (it was 3 exact)
- endless mode, at least 1 slot unlocks for any hero (it was 1 exact)
eg: if the hero you are playing in the extreme already has 3 slots, it will have 3 slots, if it has no slots, it will have 2 in extreme mode.
[h3]Bug Fixes;[/h3]
[list]
[*] Update item effect for Sleeping Bag
[*] fix coin drop lag (no more fps drops while coins dropping)
[*] Update custom mechanics for Jinn
[*] Do not offer Anvil in the shop while playing with a Soul Hero
[*] Fix interaction between Obsidian Plate & Stone Heart
[*] Update item effect for Orb of Overkill
[*] Update item effect for Chisel
[*] Save & load dice probability list
[*] Fix Triple Dagger not folding Ghoul
[*] Update Endless Mode enemy scaling
[*] Limit max reroll cost to 19
[*] Fix interaction between damage reducing items & Forlorn items
[*] Fix Briar Sword not folding Raven
[*] Update item effect for Savior's Contract
[*] Fix some japanese item descriptions
[/list]
Thank you for being patient while we fix these issues.
If you face any bugs, feel free to drop it in Steam Community forums or [url=https://discord.gg/yE8hraPUt6]on our Discord[/url]. We will make sure to track this bug and let you know when we deploy a fix for it.
[img]{STEAM_CLAN_IMAGE}/44749773/e0975b0253e0b78f98ae10c7b4b0cb0f7af24c98.png[/img]
It's a long list of fixes and you can track the bugs that we already [url=https://docs.google.com/spreadsheets/d/1eXvm6W3L-O3pnfoh2qt-kzwiqrutRlOvZhyewQjQan0/edit?gid=2077548819#gid=2077548819]solved or currently working on solving in this link[/url]
https://store.steampowered.com/app/2693930/Dice__Fold/