A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Hello Heroes!
I'm having a hard time finding a intro, it's 5th day of release, so its day 5 update. Cheers :)
Thank you for sharing your thoughts on the previous post about selecting which boss you will fight. We think getting a random boss is not a good experience if you can't strategize for it.
With you reaction and discussing internally we are thinking about choosing a boss randomly and showing it in the 8th turn. This way during the run you will be able to strategize your build to face this particular boss.
[b]What do you think about this idea? Let us know in the comments, if this gets a good reception we will implement it.[/b]
[h2]Balance of the Game[/h2]
The latest changes showed up in the data and aligned with our target dungeon beat rates. Still the Easy mode rates are not where we want. So we made the curve for easy difficulty mode a bit easier.
Some players also gave us an idea about making boss attack values lower in easy mode. We also did that as we see in the data for easy mode players lose on the boss.
Elite Monster encounter percentages changed;
- Common hero: 5% -> 3% (except Jack is 0%)
- Rare hero: 10% -> 7%
- Epic hero: 15% -> 12%
- Legendary Hero: Stays at 25%
(Elite monsters are the versions of normal monsters which has increased attack damage and higher total slots)
This change will make the general difficulty curve smoother till legendary heroes. Data shows the epic/legendary hero beat rate is similar, so we left legendary heroes as is.
Additionally;
- Ronin's Headband now gives you 10 gold but also gives you the +1 dice rolls during the companion selection stage.
- Keeping current companions will heal them by 5 in the companion selection stage.
[h2]Bug Fixes[/h2]
Here is some bugs we fixed;
- Limit max shield amount to 119
- Refactor item effect for Twinblade
- Check if the last dropped trinket is included in trinkets dropped this run, recursively
- Disable undo button when DM is folded
- Disable damage slot of silenced enemies
- Also reroll items on shop stage also when clicked on "Reroll" text
- Revise reroll button text height
- Undo on-fold damage for Snake
- Fix: sometimes gold coins won't show up in item stage (Revise "additional gold fall" angle)
- Fix: earrings of fate and archeologist effects
[h2]Other Changes[/h2]
[b]Music: [/b] Added a new track and its intensive versions that change with higher stages.
[b]Clearing confusions for trinket drops;[/b]
- if you beat the boss with a rare trinket, if any rare trinket is not available to drop, you will drop another trinket of a lower rarity (if it exists) previously you only dropped trinkets that are the same rarity as your hero.
- if there are no possible trinket drops, we will have a note in the trinket drop section of the victory screen, saying there is no more rare or less rare trinket to drop.
[h2]Thank you & Come to Discord[/h2]
Some of you went bananas! [b]433 players completed the game with Savant[/b], which you need to complete all heroes to unlock Savant. That means they finished the game. That's crazy.
[b][url=https://discord.gg/yE8hraPUt6]Come to Discord[/url][/b], and share a screenshot of your currently completed heroes. If you completed all, we will give you a special rank <3
[img]{STEAM_CLAN_IMAGE}/44749773/12c71d43a3c989008fd910114888509633341771.png[/img]