A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Hey Heroes!
Back at you with the Day 3 update! I know Day 1 updates are common, Day 2 sometimes, but not every game gets a Day 3 update.
[h2]Balance of the Game[/h2]
To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months.
[b]To reference this and make onboarding better: [/b]We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game.
We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further.
I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.
[h2]Bug Fixes[/h2]
We have some bug fixes;
- implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc)
- catch save issue and failsafe open game scene
- sync all hero progress also using steam achieveiements
- also sync didPlayWithJack based on each
- failsafe unlocked hero syncer
- add DiceSlotCompleted to autism/adhd filter
- show disabled status if a trinket is already selected
- also clear achievements when player resets manually on settings
- fix trinket panel on MacOS
- Remove Light component from activation VFX
- trinket selection blocker logic
- add love in a bottle brave hero exception
- fix progress reset normal difficulty
Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.
[img]{STEAM_CLAN_IMAGE}/44749773/aa9efd164b535f55ce93f6c09f3e71b80ed77089.png[/img]