Let’s! Revolution! is a colorful roguelite puzzle mashup about stopping a narcissistic King from ruining your world. Flip tiles to uncover the hidden path to the King. Use deductive reasoning to avoid his cronies or take them all down in strategic turn-based combat.
[h2]Patch Notes v1.2.17[/h2]
This is hopefully (*fingers crossed*) our last patch before our launch on 7/19.
[h3]UI and Controller Updates[/h3]
[list]
[*]New designs for all controller input icons in the UI. Larger icons with higher contrast for more visibility. New design for "hold button" radial UI.
[*]Switch Pro Controller input is now correct: A is used for confirm and B is used for back
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[h3]Gameplay Changes[/h3]
[list]
[*]Nerfed Desperate Hour to giving 3|4|5 energy reduction instead of 3|5|7
[*]Shrouded and Investments now always round up to nearest whole number to determine how much gold they give
[/list]
[h3]Bug Fixes[/h3]
[list]
[*]Fixed bug in which moving sound settings sliders all the way left would not mute channels
[*]Fixed bug in which you could enter and exit pages of the ASM quickly on controller and break the tween animations
[*]Fixed bug in which sometimes a passive in the class selection screen would display values from the incorrect level
[*]Fixed bug in which class name in player UI could be wrong after continuing from a save
[*]Fixed not being able to access unlocked skill tooltips when playing on controller
[*]Fixed animation issues with menu transitions between main menu and class selection on controller.
[*]Fixed bug in which gem unlock track could not get reset to 0 and saved, allowing free unlocks.
[*]Fixed issues in which the Let's! Revolution! demo save data could effect the main app's data during Steam Cloud synching.
[*]Fixed controller bug in which you could switch to selecting abilities while a turn was resolving, resulting in an invalid selection state
[*]Fixed issues in which Hunter's Breather may not trigger during boss battle, despite all enemies being hidden.
[*]Fixed issue in which a piece of the parallaxing background art in Phlox was rendering in the wrong order.
[/list]