Patch Notes v1.2.23

[h1]Performance Updates[/h1] [list] [*]Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines. [/list] [h1]Bug Fixes[/h1] [list] [*]Fixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster. [*]Mitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly) [*]"Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly [*]Fully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels). [/list] [h1]UI/UX Changes[/h1] [list] [*]D-Pad works to move the scroll bar on Achievements screen [*]English: Fixed copy issues with class descriptions (Hunter no longer refers to "mana" and all instances of "enemies" and "energy" are lowercase) [*]Simplified and Traditional Chinese: Updated label of "Permanent Hidden Enemy Markers" in the Settings/Display menu [/list] [h1]Gameplay Updates[/h1] [list] [*]Snoop is no longer a free action to avoid exploit potential with Hunter's Momentum [/list]