[h1]Performance Updates[/h1]
[list]
[*]Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*]Fixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.
[*]Mitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)
[*]"Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly
[*]Fully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).
[/list]
[h1]UI/UX Changes[/h1]
[list]
[*]D-Pad works to move the scroll bar on Achievements screen
[*]English: Fixed copy issues with class descriptions (Hunter no longer refers to "mana" and all instances of "enemies" and "energy" are lowercase)
[*]Simplified and Traditional Chinese: Updated label of "Permanent Hidden Enemy Markers" in the Settings/Display menu
[/list]
[h1]Gameplay Updates[/h1]
[list]
[*]Snoop is no longer a free action to avoid exploit potential with Hunter's Momentum
[/list]