Patch Notes v1.2.22

[h1]Engine Update[/h1] [list] [*]Upgraded Unity engine to a later release. This may help with some crash and performance issues. [/list] [h1]Bug Fixes[/h1] [list] [*]Charge count saves and loads correctly. Previously was resetting to 0 each time you saved and loaded. [*]Fixed bug in which Parry would not work properly with stunned enemies. [*]Fixed soft lock on the final level if you had allowed the King to place enough mines. [/list] [h1]UI/UX Changes[/h1] [list] [*]Increased the size of fonts in many areas of the game to improve the experience on Steam Deck and playing on television. [*]Updated description of Pacifist achievement to be more accurate for all languages. [/list] [h1]Gameplay Updates[/h1] [list] [*]Settings>Display>Permanent Hidden Enemy Markers allows you to play without the skull icons expiring when you hide enemies. [*]Settings>Display>Visible Run Timer allows you to play with a run timer in the bottom right corner. This is the same timer used by the Make Haste achievement. [*]Nerfed Flow State from 7 to 10 cooldown and from 4|5|6 slip time to 3|4|5 slip time [/list]