Patch Notes v1.2.22

Let's! Revolution!

Let’s! Revolution! is a colorful roguelite puzzle mashup about stopping a narcissistic King from ruining your world. Flip tiles to uncover the hidden path to the King. Use deductive reasoning to avoid his cronies or take them all down in strategic turn-based combat.

[h1]Engine Update[/h1] [list] [*]Upgraded Unity engine to a later release. This may help with some crash and performance issues. [/list] [h1]Bug Fixes[/h1] [list] [*]Charge count saves and loads correctly. Previously was resetting to 0 each time you saved and loaded. [*]Fixed bug in which Parry would not work properly with stunned enemies. [*]Fixed soft lock on the final level if you had allowed the King to place enough mines. [/list] [h1]UI/UX Changes[/h1] [list] [*]Increased the size of fonts in many areas of the game to improve the experience on Steam Deck and playing on television. [*]Updated description of Pacifist achievement to be more accurate for all languages. [/list] [h1]Gameplay Updates[/h1] [list] [*]Settings>Display>Permanent Hidden Enemy Markers allows you to play without the skull icons expiring when you hide enemies. [*]Settings>Display>Visible Run Timer allows you to play with a run timer in the bottom right corner. This is the same timer used by the Make Haste achievement. [*]Nerfed Flow State from 7 to 10 cooldown and from 4|5|6 slip time to 3|4|5 slip time [/list]