[b][u]Welcome Mech Pilots![/u][/b]
Patch 1.08 is here, and it comes with a lot of new content. [b]Hard Mode[/b] will let you test your metal in the most challenging game mode yet (unlock hard mode, start a new run, and click "Enable Hard Mode"). There is now a [b]Card Compendium[/b] accessible at any time. Use the Compendium to see upgrade paths for any card in the game. We are adding [b]9 new base cards[/b], each with its own upgrade path (a total of 22 new cards). There are 3 new events, including a special Pilot Event to unlock pilot [b]FALK[/b]. We have made several balance changes, including changes to the [b]DODO[/b] and [b]BERINGER[/b] card packs. There are several VFX and SFX updates, an updated tutorial for new players, and tons more!
If you're enjoying the game you can help us to grow the game by leaving a Steam review. We're still in early access, so head on over to the Steam Discussion page for Mech Shuffle and give us your feedback!
[u][b]VERSION 1.08 PATCH NOTES[/b][/u]
[list]
[*] New Game Mode: Hard Mode
[*] FALK can now be unlocked through a Pilot Event
[*] Pilot Deck is now visible when choosing Mech Deck
[*] Card Compendium has been added
[*] 9 new cards:
[list]
[*] Pilot Skill: Sentinel
[*] Heavy Flamer
[*] Support: Artillery Barrage
[*] Quirk: Juggernaught
[*] E-Pulse Cannon
[*] Shroud Missile
[*] System: Laser Point Defense
[*] System: Synaptic Core
[*] System: Auger Analytic Tracker
[/list][*] 3 new Events
[*] Updated BERINGER: replaced "Proficiency Heat" with "Pilot Skill: Sentinel"
[*] Updated DODO: replaced 1 "Flamer" with "Heavy Flamer"
[*] Card Changes:
[list]
[*] System ECM now costs 1 and 2 heat at levels 2 and 3 (up from 0)
[*] Light Flamer now has a level 3 upgrade
[*] Artillery Cannon can upgrade from level 2 to level 3
[*] Pilot Skill: Misdirect now has a level 3 upgrade
[*] Flamer level 3 deals 2 heat damage and adds 2 heat
[*] System: Battle Computer now costs 1 heat (up from 0)
[*] Quirk: Jump Jets now costs 2 heat (down from 3)
[/list][*] Added two new Steam Achievements
[*] VFX Updates:
[list]
[*] Updated visuals for Card Pack selection
[*] Added Terrain visuals to Mech viewports
[*] Quirk cards will now have a metallic grey color
[*] Improved "Add Tokens to Cycle Pool" VFX
[*] Improved "Display Discard Pile" VFX
[*] Improved "Display Upgrade Path" VFX
[/list][*] SFX Updates:
[list]
[*] Added sound effect for clicking on popups
[*] Added sound effect for new unlocks
[/list][*] Tutorial Update: added "Cycle Cards" tutorial tip
[*] BUG FIXES:
[list]
[*] Fixed Bug: Card Hover no longer glitches on border
[*] Fixed Bug: Proficiency (doubling) tokens now activate on tokens which enter play from the cycle pool
[*] Fixed Bug: Break Block (missile, delayed) now correctly transforms into Break Block (missile) at end of round
[/list]
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