[u][b]HOTFIX 1.103 PATCH NOTES[/b][/u]
[list]
[*] Fortified Slam now does 3 max damage (down from 5)
[*] Hard Mode no longer rewards retry tokens
[*] 'System: Self Sealing Armour' now costs (1,2,2,3) heat, up from (1,1,2,2)
[/list]
The balance change to Fortified Slam is meant to make Fortified Slam less of an All-In build choice. System: Self Sealing Armour is still a very strong card, and needed the heat increase to bring it in line with other very strong card choices at levels 2 and 4. Removing retry tokens from Hard Mode will serve to make Hard Mode runs more difficult, but also more rewarding on victory.