Patch Notes v1.0.9

Good Company

Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

Hello CEOs! We used the past days to add some minor QoL features. Our stack of suggestions grows and we are keen to get some items checked off. There are no huge changes but rather changes that we could implement quickly. To that we also deliver some bug fixes. Please look through our community suggestions and bugs: [url=]https://open.codecks.io/goodcompany[/url] Especially thanks to the active Discord community helping us finding and solving problems. As usual the patch will be first set on the Beta branch and a few days later set live for everyone. Cheers~ Patch Notes 1.0.9 Beta Date: 12th July 2022 Release Date: 14th July 2022 QoL Updates [list] [*] UI/UX: It’s now possible to pin blueprints directly from the blueprint designer. [*] UI/UX: Quickhire can now be set to a hotkey. (default: Q) [*] UI/UX: Analysis table settings can now also be copied. [*] UI/UX: “No Recipe” can now be copy & pasted between tables. [*] UI/UX: Players can now see in the market overview which markets contain player items. [/list] Changes [list] [*] UI: The tooltip of crafters was changed to ensure that all items fit the tooltip. [*] UI: In Courier settings the pallet icons now scale with the zoom factor. [/list] Bug Fixes [list] [*] General: Mergers could get blocked when the same item type was fed through multiple inputs. [*] General: Case Synergy has not given 20% assembly speed boost. [*] General: Specialized Teams policy got additional description in case there is no specialized employee. [*] General: The happiness score on various difficulty settings in the campaign was acting out. [*] Money Rush: The challenge would not set the score properly and thus the challenge could not be won. [/list]