[img]{STEAM_CLAN_IMAGE}/43840536/0247f4c27808fecdee2b44dbc47f02cff00045c6.jpg[/img]
[h3]Hello Shapers,[/h3]
[b]Thank you for your support and reception of v1.0! [/b]
We've heard your feedback and have decided to make it [b]much more permissive for you to quit and resume your runs[/b] than how it was previously possible. As long as you don't die, you will now be able to quit the game at any point in the run and then resume it later from the start of the last floor you have reached, forfeiting any progress made on that specific floor instead of cancelling your run as a whole.
A minority of players reported having to restart their runs from the beginning due to crashes or softlock bugs, which we felt wasn't fair to them especially given how involving Battle Shapers runs are. This fix allows us to address the problem while we work on eliminating the bugs altogether.
This hotfix patch also includes a fix for the performance degradation that happened for some players as well as a specific crash we identified.
Changelog for build 1.0.2.10092
[i][b]Gameplay Changes:[/b][/i]
[list]
[*] Major save game rework; players can now leave a run at any point and without losing active run progress. If players quit during a floor or if the game crashes, they can resume the run from the most recent floor's starting point.
[*] Added new UI feedback for when players earn new Reroll Tokens.
[*] Added new UI feedback for when stacks of Curse are reduced.
[*] Added a Windowed display option.
[/list]
[i][b]Balancing Changes:[/b][/i]
[list]
[*] Phantom Code difficulty further increases enemy damage but reduces the amount of HP gained.
[*] Weapon Mod that boosts damage while consuming credits now costs 5 credits per shot.
[*] A stack of Curse is now removed when defeating a boss.
[*] Lowered the HP of Volt Colossus' Gigavolt Bomb attack.
[*] Moved the Invulnerable Enemies Phantom Code Effect from Gamma to Delta difficulty level.
[*] Reworked the Battering Ram's spread to be a bit wider.
[*] Reworked the Corrupted Shock Rifle's base damage scaling; the weapon's damage increase no longer stacks outside of combat and is now capped relative to the weapon's magazine size.
[/list]
[i][b]Bug Fixes:[/b][/i]
[list]
[*] Fixed Phantom Code bug when using the Hideout Teleporter.
[*] Fixed the Combat Buff's icons sometimes not being visible.
[*] Fixed an issue causing the Elite Voltrider attacks to not be used.
[*] Fixed a bug in which The Argument would disappear from your inventory when resuming a saved run.
[*] Fixed an issue causing Vatkins to not despawn at the end of a fight.
[*] Fixed minor localization issues.
[*] Fixed Performance Degradation when playing several time the Storm Scrapper in a session.
[/list]
We're keeping a close eye on feedback, so feel free to share any bug reports, thoughts, or questions in our Steam Discussions or in the [url=https://discord.gg/MJM5PcmpjX]Community Discord[/url].
Thank you,
Metric Empire