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[b][h3]We're so proud of how much our community, our team, and our game has grown. Join us in celebrating this journey we've been on together![/h3][/b]
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[b]🎃 Autumn 2023 (0.2, 0.3, 0.4)[/b]
Following game launch, we worked quickly to add a world of planned content including a new tower, new gameplay mechanics, and a host of planned additions such as enemies, weapons, and abilities.
[list]
[*] Features: Power Transfer (now Mod Extractor) allows you to swap modifiers between gear, Core Affinity, Core Enhancers, Cache Keys
[*] Tower: The Stormscraper
[*] Enemies: Enemy Pyronaut, Mistmantle
[*] Weapons: Infernal Stinger, Havoc Hammer, Megaton, Arc Flash, Splitshot Kunai
[*] Abilities: Thundersnap, Thermite Clusterbombs, Scatterblast Turret, Nanite Swarm
[/list]
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[b]☃️ Winter 2024 (0.5)[/b]
After our first 3 months in Early Access, we kicked off the new year with a deep dive into your initial feedback and saw we had work to do. We rolled up our sleeves and devoted two updates focused on improving weapon interactions, the user interface, and the overall gameplay experience.
[list]
[*] Key Changes: Hideout Rooms, Battle Logs, Weapon Gameplay, Enemy Projectiles, Enemy Count, HUD Feedback, Quality of Life Improvements, Analytics & Balancing
[*] Activities: 0.5 Playtest
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[b]🌱 Spring 2024 (0.6, 0.7)[/b]
Things really started shaping up in Spring. We were met with a wave of encouragement from our partners and the community (you!) as we continued fine-tuning the gameplay experience and began introducing our late-game content.
[list]
[*] Features: Greater Hacks that persist the entire run, supercharging builds
[*] Towers: The Orbital Complex
[*] Enemies: VerOS
[*] Game: Good?
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[b]🏖️ Summer 2024 (0.8, 0.9)[/b]
That tingle of excitement is back. We were granted a Daily Deal feature on Steam right as we were reimagining the Mod Extractor. With so many changes, we rolled out two playtests to ensure the game was in a great state. We’ve also partnered with a fellow Shaper to make a 1:1 scale model of the Ion Blaster to say thank you for supporting us.
[list]
[*] Features: Mod Extractor based on community feedback, +40 Core Enhancers (Major & Minor), End-game Corruption Content, Player Curse
[*] Enemies: Corrupted Overlords
[*] Weapons: 15 Corrupted Weapon Variants
[*] Gear: Random Affixes (Stats + Abilities), Gear Leveling
[*] Activities: 0.8 Playtest, 0.9 Playtest
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[b]🍂 Autumn 2024 (Demo, 1.0)[/b]
Is this the end? There’s still so much to do! The next few weeks are a mad dash, but with how things are going, we’re feeling confident. Our full 1.0 release will include our final narrative content alongside a number of late-game features you have been asking for. We will have a couple announcements coming soon.
[list]
[*] Features: Replayability Difficulty, Achievements, Trophies, and more
[*] Weapons: More Corrupted Weapon Variants
[*] Activities: 1.0 Playtest
[*] Goodies: More!
[/list]
[h3]🙏 Thank you not only for your enthusiasm for Battle Shapers, but also for your patience and support for Metric Empire.
We’re honored to have you with us, Shapers.[/h3]