Strategy co-op online multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your sustainable space home. Living together is never easy, especially when you are in outer space!
Hi everyone! The situation has not been exactly ideal since our last update, but we are slowly getting back to where we used to be (in terms of development, because physically we are all still at home lol). Marcos is now being able to work again and an old Beholder, Alexandre(programmer), came back to help us in this time of need :D Thank you all for the support and patience! Here is what the v1.0.2 patch brings:
Matchmaking Changes
[COM] Since launch, we’ve discussed a lot about how to make the online matchmaking experience better for you. The odds of finding someone to play with were not high and that caused frustration for many players. So, with the help of our Discord community, we came up with an attempt to improve that:[list]
[*] Public matchmaking will now only use two servers (US and EU) and connect you to the one with the lowest ping between those two;
[*] Private matchmaking (like inviting friends) still connects to the same servers as before;
[*] Changing from Public to Private will carry you and every other player in the lobby to the server you chose in the game settings;
[*] Going Public with friends, on the other hand, will take you all to either US or EU server, depending on which one is closer to the host;
[*] Both server changes take a few seconds to happen and a counter has been added to inform players when it is happening;
[*] None of these changes apply to Chinese servers, unfortunately. Chinese players can still only connect to the Chinese server, regardless if the lobby is Private of Public;
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We hope this change will help you finding players online, but we still suggest joining our Discord and getting the OoS-LFG role (info about this here) as the best way to find roommates.
Improvements[list]
[*] [COM] Playing larger ships now retroactively unlocks smaller ship sizes that you haven’t played yet. For instance, winning a large map unlocks both large, medium and small ships, even if you never played those before.
[*] This might avoid players winning Weekly Challenges without unlocking the achievements due to the matchmaking allowing the host to create matches of any size regardless of what the other players have unlocked or not;
[*] [COM] Fruits spoiling and Flying Alien’s spits no longer get the faucet dirty, preventing an unlikely, although annoying, soft lock;
[*] [COM] Doors timer to automatically close when the room has no battery in it has been reworked to avoid having a door closing right when you were about to go through;
[*] [COM] Opening the shop now automatically adjusts the camera to avoid having players hidden behind the interface (!!!);
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[img]{STEAM_CLAN_IMAGE}/33859462/c0b7ffe234bc8764f0b4d84bdc10a37f3b7741ea.gif[/img]
[list]
[*] [COM] The first room in every ship will no longer totally deactivate. This avoids a soft lock some new players were facing while not making the game any easier for veteran players;
[*] [COM] Passed out players can no longer fall asleep as well. This happened in very rare occasions, but resulted in that players not being able to be resurrected by other players;
[*] [COM] Players no longer pass out while holding items that are not food. If it is holding a fruit and, for some reason, that fruit is not dropped when he falls, the player will automatically eat it and come back to the game;
[*] [COM] The Mop now floats when thrown into space like every other item in the game;
[*] Every item that clips through walls or through the floor due to any physics glitch will now teleport back to the closest player;
[*] [COM] The collider for the alien eggs has been reduced so players don’t get stuck due to an alien spawn as often;
[*] [COM] Added the icon of a cocooned player in the Refrigerator interface;
[*] [COM] Players are no longer permanently destroyed if their cocoon is inside a Refrigerator that gets recycled;
[*] The achievements bars now update linearly and do not reset its visual progress every time they appear at the end of the match;
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Balance[list]
[*] The Weekly Challenge rule “Let me sleep!” has been temporarily removed from the rotation until we fix all the issues surrounding it;
[*] [COM] Recycling Refrigerators now reward the players with the recycling value of everything inside plus the regular recycling price of the Refrigerator itself. This makes it a very viable option to recycle multiple items at once.
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[img]{STEAM_CLAN_IMAGE}/33859462/a9ba26df8599d4ab6263b391722534bd8807f3a8.gif[/img]
Bug Fixes[list]
[*] [COM] Fixed issues causing some controllers to stop working while navigating the menus;
[*] [COM] Added a small delay to restarting a game so it can properly unload everything. This should fix those match restarts where the host couldn't build anything;
[*] Canceling the resurrection of a player at the recycler no longer sends the cocoon flying away;
[*] Fixed an issue causing the player to get stuck after petting a dog while its bed is being disassembled;
[*] [COM] Mouse cursor size has been fixed for MacOS and Linux players. This was a HUGE deal (sorry for the pun);
[*] Added a new system to better check and synchronize the items that each player is holding at online matches;
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[img]{STEAM_CLAN_IMAGE}/33859462/884ff4178dda02c347fd8423a921e6f00a4979d2.png[/img]
If you want to know more or participate testing features before release, please join us on our official [url=discord.gg/beholdstudios] Discord Server [/url].
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!