[b]EA Release - 0.8.6 Notes[/b] - pushed 07/15/2023
********** WARNING: Saved Games may be broken with this update ************************
[b]Developer Notes[/b]
Updated mob groups initiate combat to prevent them from attacking through walls, floors, ceilings. If you do find an instance of this happening, let me know and try
to remember where in the dungeon, approximately, you were. I would need to update the layer the wall sits in.
An odd camera state could happen after a long fall then jumping afterwards which would result in the camera slowly rotating after each jump. I figured out was
causing the issue and corrected it. I did have to remove the camera movement from landing; so, the landing is kind of stiff now.
[list]
[*] [b]Fixed[/b] - Mobs should no longer attack the party through walls, floors/ceilings.
[*] [b]Fixed[/b] - Fixed an issue where the camera could end up in an odd state after falling then jumping
[*] [b]Fixed[/b] - Medusa's Lair show display in minimap window
[/list]