Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Patch notes v0.9.2 beta → v0.9.3 beta:
Enhanced modules, improved usability, fixed some bugs.
[list]
[*]Added a [b]Noiser[/b] module
[*]Added support to load texture and audio from [b]Bytes[/b]
[*]Added project strategy for map batch preference
[*]Added a [b]project:strategies()[/b] method to get effective strategies
[*]Added error prompt for HTML build
[*]Added a "Libraries/Algorithms/Noiser" example
[*]Added a "Recipes/Tween" example
[*]Fixed a crash bug of the [b]Path[/b], [b]FileInfo[/b], [b]DirectoryInfo[/b] modules when path is too long (Windows)
[*]Fixed a freeze bug of the [b]exit()[/b] function
[*]Fixed a non-working bug of the [b]stop(sfx)[/b] function
[*]Fixed a tab bar rendering issue of the editors
[*]Improved stability if ran into memory problem
[*]Improved completeness checking when [b]close()[/b] objects
[*]Improved code editing and highlighting
[/list]