Patch Notes: v0.9.3 beta

Bitty Engine

Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.

Patch notes v0.9.2 beta → v0.9.3 beta: Enhanced modules, improved usability, fixed some bugs. [list] [*]Added a [b]Noiser[/b] module [*]Added support to load texture and audio from [b]Bytes[/b] [*]Added project strategy for map batch preference [*]Added a [b]project:strategies()[/b] method to get effective strategies [*]Added error prompt for HTML build [*]Added a "Libraries/Algorithms/Noiser" example [*]Added a "Recipes/Tween" example [*]Fixed a crash bug of the [b]Path[/b], [b]FileInfo[/b], [b]DirectoryInfo[/b] modules when path is too long (Windows) [*]Fixed a freeze bug of the [b]exit()[/b] function [*]Fixed a non-working bug of the [b]stop(sfx)[/b] function [*]Fixed a tab bar rendering issue of the editors [*]Improved stability if ran into memory problem [*]Improved completeness checking when [b]close()[/b] objects [*]Improved code editing and highlighting [/list]