Patch Notes V0.10.30.23272

Dyson Sphere Program

Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

Long time no see, engineers! It's been a while since the last update. We've received lots of feedbacks from you on the "Transport Update". So we've been working hard during the dog days, and now the update is ready for shipment. [img]{STEAM_CLAN_IMAGE}/38718364/5c6972e0d77ee8ddfc26faca80dcd61c9c82886c.jpg[/img] Now a new transport Control Panel(I) is added. All types of transport across the cluster can be managed through here. You can also locate desired Stations or Distributors by clicking the locate button. [img]{STEAM_CLAN_IMAGE}/38718364/859f204f67097002867973b68c29b6505889eb95.jpg[/img] Added route display for paired Stations or Distributors. You can now have a clear view of the route and the items transported. [img]{STEAM_CLAN_IMAGE}/38718364/6fd03a1a5752fde19a697ab80f16d4624346f3b6.png[/img] There is some complaints about the pairing system since the last update. So we decided to optimize it further. Now with "Designated Pairing", you can create isolated route(s) without being interfered by other Stations. And more... [img]{STEAM_CLAN_IMAGE}/38718364/9481c205fbfbe41c4c30a9907a300d21097fd939.png[/img] [img]{STEAM_CLAN_IMAGE}/38718364/8d922a91f60fff217112e7ffdd2bf021b0fd801d.png[/img] Now you can "dive" the belts. [h2]Here's the detailed Patch Notes:[/h2] [b][Feature][/b] [list] [*] Added a control panel (I) where engineers can view current information and settings for all logistics facilities in the entire cluster, aiding in better factory management. [*] Added the "Interstellar Logistics" tab to view the current status of Interstellar Logistics Stations and Orbital Collectors. [*] Added the "Intraplanetary Logistics" tab to view the current status of Planetary Logistics Stations, Interstellar Logistics Stations, and Advanced Mining Machines. [*] Added the "Logistics Distributor" tab to view the current status of Logistics Distributors. [*] Added a setting to automatically pause the game when switching to the background. [*] Added a upgrade [Conveyor Belt Slope Limit], it can be unlocked after researching [Super Magnetic Field Generator]. If unlocked, building a Conveyor Belt will not be limited by its slope. [/list] [b][Change][/b] [list] [*] Optimized the construction system to reduce lag when a large number of building holograms on the planet have all been constructed or deleted. [*] In blueprint paste mode, copying a Satellite Substation now shows the blueprint hologram directly as an unpowered state. [*] Players not in warp or flight mode will no longer be attacked by the Phase Laser Towers of the Dark Fog Hive. [*] Added a designated pairing setting in the Interstellar Logistics Station behavior settings. When set, other logistics stations will not actively execute normal pairing tasks with this logistics station. [/list] [b][Bugfix][/b] [list] [*] Fixed the bug where small wreckages would shake or sink on the ice surface. [*] Fixed the bug where after a Guardian blocking skill, there was a chance of appearing at the planet's core. [*] Fixed several bugs related to conveyor belt operations in blueprint mode. [*] Fixed the bug where some target indicator lines would occasionally flicker frequently. [*] Fixed the bug where cargo flow speed would be abnormal if the node at the head of a closed Conveyor Belt loop or a particularly short node in the line had a different speed from the previous section. [*] Fixed the bug where inputting cargo into a closed loop might cause the line to stop. [*] Fixed the bug where the flow rate might not reach the maximum when merging high-speed conveyor belts. [*] Fixed the bug where a mysterious black hologram sometimes appeared in the conveyor belt construction preview when right-clicking to delete buildings in a blueprint. [*] Fixed the bug where building holograms might display abnormally when dragging and pasting blueprints. [*] Fixed the bug where erroneous connection might occur if blueprint coverage objects were constructed or dismantled during the forced construction process of pasting blueprints. [*] Fixed the bug where holding Shift and moving with arrow keys in blueprint mode would move in the wrong direction. [*] Fixed the bug where too many Chinese characters in the blueprint introduction would cause the blueprint to become invalid. [*] Fixed the bug where too many types of buildings in a blueprint would crowd the blueprint code display space. Now, the content of the blueprint introduction can be fully displayed, and it will be presented in a scroll list. [*] Fixed the bug where changing the case of letters while renaming a blueprint would cause an error. [*] Fixed the bug where selecting a corrupted save file would prevent it from being overwritten. [*] Fixed the bug where clicking the reconstruct switch on a Battlefield Analysis Base without power would mark ruins as holograms. [*] Fixed the bug where, even without power, the Battlefield Analysis Base would mark ruins as holograms when placed. [*] Fixed the bug where, when two Spray Coaters extracted proliferators from the same Conveyor Belt section, dismantling this section and building a new one elsewhere might cause one Spray Coater to extract proliferators from the newly constructed Conveyor Belt. [*] Fixed the issue where planning routes between short-distance buildings like Spray Coaters and Traffic Monitors would be incorrect. [*] Fixed the bug where the pie chart continued to update after disabling CPU real-time monitoring in the statistics panel. [*] Fixed the bug where the foundation could not lift more than 1024 minerals. [*] Fixed the bug where some building UIs could not be modified using the recipe paste shortcut when opened. [*] Fixed the issue where actions like entering/exiting construction mode would affect Icarus' movement status. [*] Fixed the issue where the collision range of unbuilt sorter holograms would be abnormal and difficult to select upon reloading a save. [*] Fixed the bug where UI elements overlapped when planet names were too long in the Esc menu. [*] Fixed the bug where too many buildings in the range during demolition could cause errors. [/list]