Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
Is it winter now? (Because suddenly it's very cold here)
So, it's been a while since the Update Preview, and it's about the time to give this update and thank all our engineers for your continuous support.
This update includes the newly added [Game Goals] system, along with the optimizations in [Blueprint], [Statistics Panel] and [Voice Broadcast]. Probably you'd like to read this log while waiting for the game to be loaded?
And here is the full list:
[b][h3][Feature][/h3][/b]
[list]
[*] Added [Game Goals]. The new Game Goals UI will give hints on controls, constructions and technology unlocks to help players start and know their feasible next-steps.
[*] Added [Item Searching] function in Statistics Panel.
[*] [Statistics Panel] Production: Added look-up function for item's upper and lower stream production (An item's materials and it as a material).
[*] [Statistics Panel] Production: Added "Reference Rate"attributes. (The ideal production and consumption rate are calculated assuming every running facility is at maximum efficiency).
[*] [Statistics Panel] Production: Added Import/Export Rates for items in a star system or on a planet.
[*] [Statistics Panel] Production: Added tooltip for the histograms. It displays the item production and consumption for the interval.
[*] [Statistics Panel] Power: Added a radial chart for power statistics to more intuitively display the ratio of power supply and consumption.
[*] [Statistics Panel] Dyson Sphere: Added statistics for Solar Sails, Structure Points, Cell Points for every Dyson Shell.
[*] Added Upgrades [Solar Sail Attaching Speed]. This upgrade increases Solar Sail attaching speed.
[*] When failing to paste a Blueprint, hold Ctrl will hide buildable facilities, and hold Shift will only display buildable facilities.
[*] Added [Voice Timbre Style] options in [Audio] settings. Voices can be changed by preference. Every broadcast can be changed or silenced.
[*] Added Sound Effects for the following facilities: Quantum Chemical Plant, Negentropy Smelter, Advanced Mining Machine, Statellite Substation, Geothermal Power Station, Signal Tower.
[*] Added warning toggling options for specific Dark Fog swarm assault. (Applies to HUD message, sound warning and voice warning).
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[b][h3][Change][/h3][/b]
[list]
[*] Changed the visual style in [Blueprint Mode]. Planet surface, water, foundations, and models of Conveyor Belts, Sorters will have different colors and visuals.
[*] Added border effect for the rectangle selection area in [Blueprint Mode].
[*] Now in [Blueprint Mode], click on the facility icon will change its hologram color.
[*] Now when failing to paste a Blueprint, the paste area will turn dark instead of red. The pasting area will have a better visual for finding out the erroring facility.
[*] Now when failing to paste a Blueprint, an error message will show up by the erroring facility.
[*] Changed the layout of information in [Statistics Panel].
[*] In [Technology] panel, if a description for a prerequisite tech is too long, it will be displayed by scrolling.
[*] Power supply range model is changed from sphere to cylinder to supply high facilities better. (Old saves need to reconstruct facilities to apply the new range model).
[*] Now when building [Conveyor Belts] in air, holding Ctrl will force snapping the construction position to the relative ground grid position instead of the mouse point position.
[*] Now in Replicator (Icarus), if an item is not satiable for every material requiring it, the materials will be displayed in orange background.
[*] Reduced the frequency of item transition across levels in stacked Labs. Increased the max transition number and item cache.
[*] Added "Defense Coverage", it can be viewed in [Planetary Shield] UI and [Shield Contour]. It refers to the ratio of the area on the planet that with a shield altitude higher than 5m.
[*] Changed the Planetary Shield hit effect.
[*] Adjusted the barrage attack logic and projectile visual effect of [Lancer].
[*] Added afterburner visual effect for [Construction Drones].
[*] Now more localized text strings take effect after changing language (full localization requires restart).
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[b][h3][Balance][/h3][/b]
[list]
[*] Adjusted [Solar Sail Attaching Speed] to 10/min, speed is upgradable. In saves prior to this update, if [Dyson Sphere Stress System] is researched, the speed is unlocked to 30/min.
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[b][h3][Bugfix][/h3][/b]
[list]
[*] Fixed an error in [Blueprint Mode] causing “Icon Layout” drop down menu falsely overlapped.
[*] Fixed a bug where Dyson Sphere and celestial bodies can be blocked by shadows when in [Blueprint Mode].
[*] Fixed a bug where [Cell Point] number is wrongly displayed in [Dyson Sphere Panel] if the number is too big.
[*] Fixed a bug where "Add Essential Items" falsely consumes [Logistics Drones] when it should add [Logistics Bot] in [Control Panel].
[*] Fixed a bug where after setting up factories on over 64 planets, Dyson Sphere statistics are wrongly calculated.
[*] Fixed a bug when constructing too many [Battlefield Analysis Base]s in one tick may result in the Bases not working properly.
[*] Fixed a bug where in very rare cases, after the [Dark Fog Planetary Base] is destroyed, the [Core Driller] can't be removed and hint says units remaining.
[*] Fixed a bug where in Sandbox Mode, "Generate/Consume Cargo" is still in effect after untick in [Traffic Monitor].
[*] Fixed a bug where loading a sandbox save multiple times may result in [EM Ejector]’s 10x Speed not working.
[*] Fixed a bug where opening item selection panel in "New Planet Route", information of planets beyond the [Universe Exploration] level can be viewed.
[*] Fixed a bug where tick “Show Shield Contour” while on a different planet would cause an error.
[*] Fixed a bug where defense facilities and Blueprint can't rotate counterclockwise by ← (left) key.
[*] Fixed a bug where default [Build Menu key (B)] is changed, but can't be opened by the new key bind.
[*] Fixed a bug where after pressing F11, the arrow line to Dark Fog is not hidden.
[*] Fixed a bug where under certain circumstance, cargos can't join an empty enclosed circuit belt.
[*] Fixed a bug where in Blueprint Mode, [Geothermal Power Station] can't be built on a removable [Core Drill] and error says "require lava" or "collide with other object".
[*] Fixed a bug where switching views between planets or stars in Starmap, "Route" information is not updating.
[*] Fixed a bug when pasting a Blueprint for Logistics Station, if a belt is reversed before the Station is built, the belt will output item from the other end.
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