[b]HELL(o)![/b]
Let us present you so called "[i]a day one patch[/i]". We've made some smaller bugfixes, user friendly changes and [u][b]a lot of game balance modifications[/b][/u]. Now the pace should be smoother and you will be able to score [b][u]much higher[/u][/b] in leaderboard! Details are listed below.
[i][b]Have fun in void![/b][/i]
[b]Patch Notes v.1.0.2 :[/b]
[b]User friendly changes & optimization:
[/b]
[list]
[*] Logos sequence after game launch is now skippable.
[*] Ambient noise volume in game is now quieter.
[*] Leaderboard now refresh every time when you enter them in main menu.
[*] Player damage effect is now more optimized that means more fps when you get hit by an enemy.
[*] All sounds in game are now more balanced relative to each other.
[*] Apophis now make sounds!
[*] Rippers now are reacting to dmg, they slow down and change colors.
[*] Added more hints on game start.
[/list]
[b]BugFix:[/b]
[list]
[*] Fixed an issue with leaderboard ranking icon display.
[*] Fixed rare bug when tile could break under the apophis.
[*] Now volume of footsteps sound can be adjusted.
[*] Fixed misspelled achievement description
[*] Fixed Upgrade slow motion bug. Now you should get slow motion effect only during the beam upgrade.
[*] Fixed "Jumper!" Achievement now you can unlock it
[*] Fixed Achievements unlock : "Free Fall" and "Don't Give Up"
[*] Some minor tweaks.
[/list]
[b]Game Balance: [/b]
[list]
[*] Using fountain does not decrease your power level.
[*] Adjusting difficulty spike, now it's more fluid and fair
[*] Power upgrades now are speeding up the player.
[*] Slow effect after receiving dmg is change from 10% to 4%
[*] Turrets range was decreased by 25%
[*] Turrets rotation was decreased by 28%
[*] Delay between obelisk show up was reduced .
[*] Number of maximum obelisks on level was decreased in late phase of the game.
[*] Time between AI spawn from obelisk was reduced in late phase of the game.
[*] Fountain Scarab has now 75 hp instead of 1hp so no more miss fountain activation.
[*] Ripper AI hit points was reduced from 75hp to 50hp.
[*] Shooter spiders hit points was reduced from 75hp to 40 hp.
[*] Locust are now turning slower in early phase of the game.
[/list]