Patch Notes v.1.0.2

[b]HELL(o)![/b] Let us present you so called "[i]a day one patch[/i]". We've made some smaller bugfixes, user friendly changes and [u][b]a lot of game balance modifications[/b][/u]. Now the pace should be smoother and you will be able to score [b][u]much higher[/u][/b] in leaderboard! Details are listed below. [i][b]Have fun in void![/b][/i] [b]Patch Notes v.1.0.2 :[/b] [b]User friendly changes & optimization: [/b] [list] [*] Logos sequence after game launch is now skippable. [*] Ambient noise volume in game is now quieter. [*] Leaderboard now refresh every time when you enter them in main menu. [*] Player damage effect is now more optimized that means more fps when you get hit by an enemy. [*] All sounds in game are now more balanced relative to each other. [*] Apophis now make sounds! [*] Rippers now are reacting to dmg, they slow down and change colors. [*] Added more hints on game start. [/list] [b]BugFix:[/b] [list] [*] Fixed an issue with leaderboard ranking icon display. [*] Fixed rare bug when tile could break under the apophis. [*] Now volume of footsteps sound can be adjusted. [*] Fixed misspelled achievement description [*] Fixed Upgrade slow motion bug. Now you should get slow motion effect only during the beam upgrade. [*] Fixed "Jumper!" Achievement now you can unlock it [*] Fixed Achievements unlock : "Free Fall" and "Don't Give Up" [*] Some minor tweaks. [/list] [b]Game Balance: [/b] [list] [*] Using fountain does not decrease your power level. [*] Adjusting difficulty spike, now it's more fluid and fair [*] Power upgrades now are speeding up the player. [*] Slow effect after receiving dmg is change from 10% to 4% [*] Turrets range was decreased by 25% [*] Turrets rotation was decreased by 28% [*] Delay between obelisk show up was reduced . [*] Number of maximum obelisks on level was decreased in late phase of the game. [*] Time between AI spawn from obelisk was reduced in late phase of the game. [*] Fountain Scarab has now 75 hp instead of 1hp so no more miss fountain activation. [*] Ripper AI hit points was reduced from 75hp to 50hp. [*] Shooter spiders hit points was reduced from 75hp to 40 hp. [*] Locust are now turning slower in early phase of the game. [/list]