A short and minimalist roguelike where every hit is lethal but time slows down whenever you are in danger. Reach the top floor or die trying!
This patch includes new features and several bug fixes :D
The newest feature added was the Aim Assist option, but I'll list down every change included in this patch!
[u]New Features[/u]
- Bullet tracer: Now every shot leaves a trail so you can adjust your aim on the following shots, helping you to be more accurate
- Aim Assist: You can turn it on and off on the settings menu, the aim assist was mainly designed to provide a better experience to gamepad users but everyone can use it :D
- Bullet SFX update: When you shoot a bullet the sound effect is now more exaggerated, making the game more stylish, it also makes it more clear to understand that you can actually shoot bullets
[u]Bug Fixes[/u]
- Grenade Launcher: An issue that caused the grenade launcher to shoot incorrectly at times has been corrected, now the grenade launcher is consistent and every shot will work correctly
- Ammo Inconsistency: Some weapons would be empty at 0 ammo and some at 1. Now every weapon has the extra "zero bullet"
- Camera Effect When Jumping: The player could spawn a camera effect by pressing jump on air, leading to some players expecting a double jump. Now the camera effect only happens when you jump off the ground
- Adjusted navigation paths: Some areas had a navigation problem where chaser enemies would fall off the top of a building, these navigation paths was corrected so the enemies work better now
- Shooting while dead: An issue where you kept shooting an automatic weapon after dying was corrected