Patch Notes – September 14, 2024

How We Die

Pack your bag with good tools, modify your character's dice, and reach the end of the story.

Hello, we’re sharing today’s patch notes: [h2][Balance Changes][/h2] [list][*] The number of draws for Aliens is adjusted from 1 -> 6. [*] The gold reward from battles has been changed from 10x the dice roll value -> 7.5x. [*] Act 3 boss HP is adjusted to 150. [*] Damage for "For 2 Days," "4 Long Days," and "6 Entire Days" has been changed from 5 per die -> 4 per die. [*] The 'Printer' now generates a blank tool instead of a "Cult Flyer."[/list] [h2][Bug Fixes][/h2] [list][*] Fixed an issue where the game would sometimes not progress at the start of an enemy's turn. [*] Fixed the issue where the message about not being able to remove dice was not displayed when there was only one die available for options requiring dice. [*] Fixed an issue where the second option could not be selected during content featuring Vaccine B in Act 3. [*] Fixed an issue where the game wouldn't progress if there were no targets for the "Fishing Rod." [*] Corrected a discrepancy between the number of removals requested and actual removals in the Castor event. [*] Adjusted so that the "Time Management Subsystem" for the Act 3 boss is not affected by game speed adjustments. [*] Fixed a bug where selecting "Shop" as a reward would cause the same map to repeat in the next encounter. [*] Resolved an issue where characters would remain in a downed state after taking damage. [*] Fixed an issue where the log would continuously show HP recovery even when the max HP recovery was 0. [*] The options menu has been fixed so that it is no longer affected by screen resolution.[/list] [h2][Improvements][/h2] [list][*] Corrected dialogue typos. [*] The UI in the "Do you know about dinosaurs?" has been made clearer.[/list] [h2][Known Issues] [/h2] Here are some issues that have been reported or confirmed, which we are working to fix as quickly as possible. [list][*] While the "Explosive Roulette" effect activates properly, the roulette animation always shows the player as the result. [*] There is a bug where a character using "Scuffle" may move to overlap with another character. [*] There’s a bug where tools selected from the "choose a tool" effect are not displaying their upgraded information. [*] A bug has been reported where upgraded tools maintain their effect even after a battle ends if affected by a conditional modification during the fight. (Currently under investigation) [*] The game may not progress if both allies and enemies are removed simultaneously after drawing "Blastoff!"[/list]