Pack your bag with good tools, modify your character's dice, and reach the end of the story.
Hello, we’re sharing today’s patch notes:
[h2][Balance Changes][/h2]
[list][*] The number of draws for Aliens is adjusted from 1 -> 6.
[*] The gold reward from battles has been changed from 10x the dice roll value -> 7.5x.
[*] Act 3 boss HP is adjusted to 150.
[*] Damage for "For 2 Days," "4 Long Days," and "6 Entire Days" has been changed from 5 per die -> 4 per die.
[*] The 'Printer' now generates a blank tool instead of a "Cult Flyer."[/list]
[h2][Bug Fixes][/h2]
[list][*] Fixed an issue where the game would sometimes not progress at the start of an enemy's turn.
[*] Fixed the issue where the message about not being able to remove dice was not displayed when there was only one die available for options requiring dice.
[*] Fixed an issue where the second option could not be selected during content featuring Vaccine B in Act 3.
[*] Fixed an issue where the game wouldn't progress if there were no targets for the "Fishing Rod."
[*] Corrected a discrepancy between the number of removals requested and actual removals in the Castor event.
[*] Adjusted so that the "Time Management Subsystem" for the Act 3 boss is not affected by game speed adjustments.
[*] Fixed a bug where selecting "Shop" as a reward would cause the same map to repeat in the next encounter.
[*] Resolved an issue where characters would remain in a downed state after taking damage.
[*] Fixed an issue where the log would continuously show HP recovery even when the max HP recovery was 0.
[*] The options menu has been fixed so that it is no longer affected by screen resolution.[/list]
[h2][Improvements][/h2]
[list][*] Corrected dialogue typos.
[*] The UI in the "Do you know about dinosaurs?" has been made clearer.[/list]
[h2][Known Issues] [/h2]
Here are some issues that have been reported or confirmed, which we are working to fix as quickly as possible.
[list][*] While the "Explosive Roulette" effect activates properly, the roulette animation always shows the player as the result.
[*] There is a bug where a character using "Scuffle" may move to overlap with another character.
[*] There’s a bug where tools selected from the "choose a tool" effect are not displaying their upgraded information.
[*] A bug has been reported where upgraded tools maintain their effect even after a battle ends if affected by a conditional modification during the fight. (Currently under investigation)
[*] The game may not progress if both allies and enemies are removed simultaneously after drawing "Blastoff!"[/list]