PATCH NOTES - S05.02

Deep Rock Galactic

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.

[img]{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg[/img] Patch Notes: S05.02 (101624 - 18/06/2024) [h3]Hello Miners,[/h3] This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI. With Love, [i]The Ghost Ship Crew[/i] [h3]--- PATCH NOTES —[/h3] - Fixed that projectiles where shooting slightly lower than intended - Fixed laser point description on latejoin pod beacon - Fixed UV problem with scanning pod head - Fixed screen on Liquid Morkite Refinery DD Objective - Freefall tweak preventing audio to disappear completely - Enabled collision on drillevator's jet boots dispensers - Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator) - [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%. - Fixed a bug that prevented matrix cores to not be refunded correctly - Cooldown for drillevator shout slightly increased - Status effect crash fix - [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds. - [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use. - [Barrage Infector] Increased projectile velocity slightly. - Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock. - Fix crash related to terrain operations - Fixed a crash where attached chemical arrows would be null during death - Fixed Order of the Deep armors did not show selected paintjob in First Person view. - Server list: Fixed scrollbar moving item ui to the left when visible - Fixed tool tip for Haz 5 Plus not showing correct data - Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death. - Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor. - Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed. - Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%. - Fixed "magic hole" in Azure Weald not carving below floor height. - Boltshark "Expanded Special Quiver" upgrade not applied - Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs - Prevent Glyphid Warden from buffing after death if its killed by being unfrozen. - Season 5 assignment 2 mission 4/5 has voicelines mixed up - Tweaked the explosion carver so it doesn't go bananas in Magma Caves. - Fixed Grabber kill cue voice and subtitle mismatches - Make the main carver on drillevator carve much larger chunk at a time, improving performance. - Drillevator Engine Optimizations - Drillevator Engines material now gets dirty / ruined when they break down - Added missing dwarf shout when one gets close to a resonance crystal - Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings. - Potential fix for: Turrets's ammo counter defaults to 515 rounds - [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds - Further lowered freezing point for crawlers