PATCH NOTES - S05.05

Deep Rock Galactic

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.

[img]{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg[/img] [h3]Hello Miners,[/h3] We are preparing for fun events and included a number of bugs fixes and weapon tweaks. With Love, The Ghost Ship Crew [h3]--- PATCH NOTES —[/h3] - Fixed Gunner Shields being able to mess with rift spawning and ruin the encounter - Fixed Boltshark's T5 Magnetic Shafts upgrade only affecting the direct damage - Significantly increased the fear chance of the T5 Banshee Module upgrade on the Boltshark - Removed the lock-on speed penalty and extended the lock duration on the Lok-1 Neuro-Lasso OC and changed it from Unstable to Balanced - Made the Lok-1 Neuro-Lasso slowdown effect stack properly when taking the T4 Aperture Extension upgrade - Fixed the Lok-1 Armor Breaking Module OC not showing up in the stats list in the equipment terminal - Fixed missing footstep sounds and particles on Glyphids - Fixed the rift crystal taking damage way before the health bar appeared on screen - Fixed Sticky Flames making praetorian death gas unexplodable sometimes - Fixed Season 1 data cores not redeeming for Season 1 scrip - Fixed Data Rack challenges do not appear in Season 1 unless you completed the original Industrial Sabotage that is no longer available - Fixed Shield Link goes into negative numbers upon wearing out - Fixed that Destroy Eggs can spawn as a secondary in Dense Biozone biome - Fixed that Sludge Pump AG Mixture Tier 5 mods have no effect on puddles - Fixed dreadnaught pheromones making it less likely for enemies to target the player rather than more likely - Drillevator tracking icon now disappears when it has landed