Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
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[h3]Hello Miners,[/h3]
We are preparing for fun events and included a number of bugs fixes and weapon tweaks.
With Love,
The Ghost Ship Crew
[h3]--- PATCH NOTES —[/h3]
- Fixed Gunner Shields being able to mess with rift spawning and ruin the encounter
- Fixed Boltshark's T5 Magnetic Shafts upgrade only affecting the direct damage
- Significantly increased the fear chance of the T5 Banshee Module upgrade on the Boltshark
- Removed the lock-on speed penalty and extended the lock duration on the Lok-1 Neuro-Lasso OC and changed it from Unstable to Balanced
- Made the Lok-1 Neuro-Lasso slowdown effect stack properly when taking the T4 Aperture Extension upgrade
- Fixed the Lok-1 Armor Breaking Module OC not showing up in the stats list in the equipment terminal
- Fixed missing footstep sounds and particles on Glyphids
- Fixed the rift crystal taking damage way before the health bar appeared on screen
- Fixed Sticky Flames making praetorian death gas unexplodable sometimes
- Fixed Season 1 data cores not redeeming for Season 1 scrip
- Fixed Data Rack challenges do not appear in Season 1 unless you completed the original Industrial Sabotage that is no longer available
- Fixed Shield Link goes into negative numbers upon wearing out
- Fixed that Destroy Eggs can spawn as a secondary in Dense Biozone biome
- Fixed that Sludge Pump AG Mixture Tier 5 mods have no effect on puddles
- Fixed dreadnaught pheromones making it less likely for enemies to target the player rather than more likely
- Drillevator tracking icon now disappears when it has landed