PATCH NOTES - S05.03

Deep Rock Galactic

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.

[img]{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg[/img] [h3]Hello Miners,[/h3] This patch contains fixes to everything from the Drillevator to overclocks and enemies. Remember to use Pleasefix to report your bugs and vote for the issues you would like to have fixed! With Love, The Ghost Ship Crew [h3]--- PATCH NOTES —[/h3] - Added new sounds for center engine on drillevator - Fixed that sometimes clients could join and not get the UI element. - Fixed issue where Victory Poses could be found in Lost Packs, they are only supposed to be found in Crates - Cluster bombs now spawn the correct amount of them - [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix. - Fixed Acid cloud left by Preatorian and Oppressors dealing 4x damage to players. - Fixed players being killed by cold damage freezing upon revival. - [Cluster Charges OC] Reduced max ammo slightly. Reduced cluster fragments by 2. - Fixed gear stats overlapping Paintjob selector, when too many stats - Fixed status effect related crash - Fixed issue with Status effects that gave damage not always rewarding kills to players correctly. E.g. a projectile sets an enemy on fire and dies from it later. The projectile would be gone and the kill instigator could not be resolved. - Sentries are now placeable (again) on the floodlights of the minehead in Point Extraction - Fixed case where collecting a Data Cell would also count as collecting a rift crystal. - The rift crystal will now try finding places to spawn rifts at increasing distance in case not enough spawn points are found - The rift crystal will now ignore the line of sight requirement if many attempts to find spots for rift spawning fails - You can now do weapon inspection on the Leadstorm with Rotary Overdrive OC when heat is 0. - Fixed dwarf not using the correct voice line for sending bosco to mine morkite seeds - Fixed On-Site Refining missions where appearing to seldom and mostly in Salt Pits and Crystalline Caverns - Fixed Drillevator freefall audio was playing while still cracking geode crystal - Fixed issue with Lost Packs where if the pack contained a Bosco skin, but you already had all of them. You would not get an appropriate alternate reward. In addition you would also get the wrong message about having collected everything. - Fixed Kursite event not playing deposit particles and sounds for clients - [Scorching Tide OC] Sticky flames are now being dropped by the projectiles again. - [Cluster Charges OC] Tweaked clip and ammo to make them fit nicely again. - Fix for Crystal Nucleation OC to be much more performant and fixed some issues with the ice status effect staying indefinitely. - Fixed that Oppressors could spawn in tutorial (Rip greenbeards) - Fixed the sticky ice from Cryo Cannon: Crystal Nucleation OC could receive Status Effects causing weird effects like it being affected by the Dreadnoughts Pheromone effect that spawns swarmers. - Fixed LOK-1 Sm?t Trigger OS™ overkilling with 1 extra bullet in some cases - Fixed issue where upgrades that changed the effects on weapons, e.g. Materials, Impact Effects / sounds. Would not be applied. - Fixed Order of the Deep First Person armor getting skin color assigned to glowy bits instead of glowy material. - Deepscan mission Resonance Target Proximity scanner now indicates height even if you are far away, unless you are far enough away to lose signal - Fixed visual effect for coil gun OC Necro-Thermal Catalyst not working on clients. - Fixed Rival Sniper turret missing muzzle flash. - Fixed Rival Sniper turret making continuous impact sounds after being destroyed. - Added voice lines for the Korlok Tyrant-Weed