Patch notes - March 14

USAC: Code Breach

USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.

[h3]We decided to make one change about the Infiltration Agent[/h3] Many of you have identified a certain imbalance in terms of participation between the two classes. The Digital Operator often had to read a lot of information while the Infiltration Agent was waiting. It was decided that [b]the Infiltration Agent could access the database to brainstorm puzzles with his partner[/b]. This eliminates "holes" in the gameplay and improves cooperation. However, the database is shared with the Infiltration Agent over a certain distance (like a wifi signal), the strength of the signal decreases with the distance from the Digital Operator and also with the presence of walls between the source and its receiver. This still allows for some asymmetry during key moments (when the two are far apart) but also allows them to think together when they are together. [u][b]Other changes[/b][/u] We look for where things can get potentially frustrating and reinforce the weak points. [list] [*] [spoiler] Princeps: the electric motor is now scannable (it was too difficult to spot otherwise) [/spoiler]; [*] When a hacking task encountered an error, it was sometimes hard to know that you had to enter a command to restart (it was drowned in the terminal). Now this command is explicitly shown directly on the task module. [/list] We continue to scan google and your reviews and see what we can improve. Thanks for your feedback ;) Dazarious for Questions Factory