Patch notes - February 06

USAC: Code Breach

USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.

[h3]We continue to improve the game thanks to the latest feedbacks[/h3] [u][b]Puzzles improvements[/b][/u] [list] [*] [spoiler] New hint for the Infiltration Agent training section[/spoiler]; [*] [spoiler] Princeps: we increased the number of possible failures on the galaxy password[/spoiler]; [*] [spoiler] Antikythera: the crane's camera is more visible[/spoiler]; [*] [spoiler] Antikythera: the maintenance plate is more visible[/spoiler]; [*] [spoiler] Antikythera: we added a new hint for the maintenance plate[/spoiler]; [*] [spoiler] Terra: we increased the nest escape timing[/spoiler]; [*] [spoiler] Terra: we increased the volume of the Hacker sound cue[/spoiler]. [/list] [u][b]Fixes[/b][/u] [list] [*] Fixed Terra Badge soft lock; [*] Widescreen compatibility: we made adjustments to the layouts, to avoid unwanted distortions, (We will be releasing a new hotfix to make the first person view compatible with 21:9 32:9 ratios (Hor+FoV)); [*] Stinger: discharge release message now disappears after deactivating [spoiler] a mine[/spoiler]. [/list] [u][b]Other changes[/b][/u] We look for where things can get potentially frustrating and reinforce the weak points. [list] [*] We increased the overall brightness of the game; [*] Now possible to adjust the FOV in the first person view; [*] Increase of the surface illuminated by the flashlight; [*] Removed selection lock on respawn; [*] Reduced the spread of the shotgun; [*] Correction of typos. [/list] Thanks for your feedback ;) Dazarious for Questions Factory