USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
[h3]We continue to improve the game thanks to the latest feedbacks[/h3]
[u][b]Puzzles improvements[/b][/u]
[list]
[*] [spoiler] New hint for the Infiltration Agent training section[/spoiler];
[*] [spoiler] Princeps: we increased the number of possible failures on the galaxy password[/spoiler];
[*] [spoiler] Antikythera: the crane's camera is more visible[/spoiler];
[*] [spoiler] Antikythera: the maintenance plate is more visible[/spoiler];
[*] [spoiler] Antikythera: we added a new hint for the maintenance plate[/spoiler];
[*] [spoiler] Terra: we increased the nest escape timing[/spoiler];
[*] [spoiler] Terra: we increased the volume of the Hacker sound cue[/spoiler].
[/list]
[u][b]Fixes[/b][/u]
[list]
[*] Fixed Terra Badge soft lock;
[*] Widescreen compatibility: we made adjustments to the layouts, to avoid unwanted distortions, (We will be releasing a new hotfix to make the first person view compatible with 21:9 32:9 ratios (Hor+FoV));
[*] Stinger: discharge release message now disappears after deactivating [spoiler] a mine[/spoiler].
[/list]
[u][b]Other changes[/b][/u]
We look for where things can get potentially frustrating and reinforce the weak points.
[list]
[*] We increased the overall brightness of the game;
[*] Now possible to adjust the FOV in the first person view;
[*] Increase of the surface illuminated by the flashlight;
[*] Removed selection lock on respawn;
[*] Reduced the spread of the shotgun;
[*] Correction of typos.
[/list]
Thanks for your feedback ;)
Dazarious for Questions Factory