Chess, but you replace your entire army with a royal shotgun. A unique strategy roguelike based on the timeless checkboard classic.
[img]{STEAM_CLAN_IMAGE}/42280734/03a3e6f4d985f64dc9d28e762527d1127a85848a.png[/img]
[b]Hello royals![/b]
[b]Thank you for your patience on this one.[/b] There were a lot of bug reports in the last two weeks, thanks for that, it really helps us fixing them! Most of them were pretty minor, and some were more annoying. In particular we're really sorry about the issues that some Steam Deck and gamepad users encountered, some of which were pretty bad. We unfortunately do not have a Steam Deck ourselves to test the game, and the core of our community plays with mouse and keyboard, so we're low on controller-playing feedback.
Nonetheless, we did our best to fix all the issues that were reported, including the ones specific to Steam Deck and controller support. Please let us know how we did!
On top of all these fixes, we also added [i][b]a new thing[/b][/i] that was requested on our Discord server: [b]each individual shotgun now tracks the best rank you've won with it![/b] We were not saving this progress before this patch, so you'll have to win at least one run to see it in action, but we hope it'll motivate you to play the game with the shotguns you don't usually pick up!
And finally, this patch brings two new languages to the game: [b]Italian and Brazilian Portuguese![/b] Thank you to Primo Vinicio Calabrese and Emerson P. Machado respectively for making the game accessible to even more people!
Here is the full changelog:
[list]
[*][NEW] You can now track your best rank won on each shotgun in Throne mode
[*][LOCA] Added Italian and Portuguese localizations!
[*][BALANCE] Rooks can no longer protect the king with Castle when stunned
[*][BUGFIX] Tentative fix for a bug on controllers where the right stick stops responding
[*][BUGFIX] Fixed a bug on controllers where confirming your first move would send you to inspect your cards
[*][BUGFIX] Move squares no longer flash at the start of your turn if you're holding right stick
[*][BUGFIX] First choice on level ups no longer flashes when the appearing animation ends
[*][BUGFIX] Fixed a bug where receiving ammo at the same time as you reloaded
[*][BUGFIX] Further refined arrow folly shield detection
[*][BUGFIX] Tentative fix for a bug where arrows kill you when they hit the square you just moved from
[*][BUGFIX] Prevented level up screen duplication
[*][BUGFIX] Bleeding buffs every separate shot from Unjust Decree
[*][BUGFIX] Force-feeding now properly capped to 8 shells, even with Yvan IV
[*][BUGFIX] Fixed piece %hp bonuses
[*][BUGFIX] Mausoleum now gets the leader tag as intended
[*][BUGFIX] Castle, Theocracy, Commoner's Reign, and Heir cards now all get the leader tag
[*][BUGFIX] Can no longer get sanctified bishops' souls with the Wand of Souls
[*][BUGFIX] Extra kings now get leader bonuses during the boss battle
[*][BUGFIX] Removed irrelevent delay after white piece moves when there is no bow and arrows
[*][BUGFIX] Vampire boss king can now properly suck the blood off the pieces surrounding it on all sides
[*][BUGFIX] Codex back button now always shows above card descriptions
[*][BUGFIX] Black Mist should no longer move you into arrows
[*][BUGFIX] Fixed a bug where some achievement-tracking stats were not properly reset on hitting try again on the gameover
[*][BUGFIX] Kite Shields now properly block and get used up by rats and taunting hops
[*][BUGFIX] Castling now properly protects the king from rats and taunting hops
[*][BUGFIX] Seer's Orb no longer lets you cycle through a piece's options
[*][BUGFIX] Grenades will now always trigger Castle before doing damage to any pieces
[*][BUGFIX] Castling now protects the king from bleeding
[*][BUGFIX] Ambush no longer gets the grenade tag
[*][BUGFIX] Fixed the Humiliation achievement so that it only triggers when killing a king by hopping on him
[*][BUGFIX] You can now use grenades again right after refilling them with a disruption effect
[*][BUGFIX] Can no longer shoot after resigning while being stuck in Analysis Paralysis
[*][BUGFIX] Mangonels won't show the targetting line if they're not about to attack because of Selective Listening
[*][BUGFIX] Unicorns no longer charge you if you're in stealth mode
[*][BUGFIX] Plural forms of words now properly reset when switching languages
[*][BUGFIX] Fixed a bug that prevented Sokoban rooks from trying to push you
[*][BUGFIX] Folly shields now detect Sokoban rooks who can push you off the board
[*][BUGFIX] Fixed a bug where Sokoban rooks or the pieces they push wouldn't fully register as going to their destination if the piece previously at that destination was just pushed off the board, resulting in other pieces being able to move to that same destination and stacking with the piece that just got there
[*][LANG] The Royal Hunt's description now mentions the shooting speed increment on stack
[*][LANG] Low-Cost Disguise's description now says "when a pawn dies" instead of "when you kill a pawn"
[/list]
Thank you all for the support! Long live the Shotgun King!
[i]-PUNKCAKE Délicieux[/i] 🥞
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[i][b]Edit:[/b] Just put up a new quickpatch which takes care of a crash that was introduced with the 1.515 patch. Here's the full changelog for v1.515b:[/i]
[list]
[*][BUGFIX] Fixed a crash on picking the disrupt reload option
[*][BUGFIX] Fatality check now takes Bodyguard, Kite Shield and Cathedral into account
[/list]
[i][b]Edit 2:[/b][/i] Just put up [i]another[/i] quickpatch after it was reported that controller controls were still bugged. After some testing it appeared that the version of Steam's dev stuff we were using was outdated and it's possible the issues people were having were simply Steam Input acting up because of this. I also fixed some other bugs, here the full changelog for v1.515c:
[list]
[*][BUGFIX] Fixed a crash when releasing the soul of a sanctified bishop with no soul slot
[*][BUGFIX] Fixed a visual bug where after killing a santified bishop it looks like you're about to steal its soul even if you don't have an empty soul slot
[*][BUGFIX] Codex and Shotgun progress badges no longer share the same save space
[*][ENGINE] Updated Steam API, which hopefully fixes the controller issues a few people have been having
[/list]