Patch notes for v1.1.6

Cat Quest III

In Cat Quest III you play as a purrivateer in a freely explorable 2.5D open-world swarming with Pi-rats. You can sail the seas in your ship for treasures galore! But prepare for peril, as the Pirate King aims to hunt you down...

[list] [*] Fixed issues where a small number of players experienced save file problems. Save files now migrated to a new location. Please contact us at contact@thegentlebros.com if you are experiencing issues during this migration! [*] Fixes an issue where shooting from a gun could cause the wrong swing from a melee weapon to trigger. [*] Fixes a few mistakes in the localization. [*] Fixes an issue where the Necromouser's chest cannot be looted under specific circumstances. [*] Fixes an issue where players could get stuck in the Eight Bit Dungeon. [*] Changed the drop condition for Weird Mushroom and Flame Crystal. They will now always drop from two specific bosses in the Infinity Tower. [*] Fixed issues in Spicy Cave. [*] Fixed issue where the Def stat was affecting healing. [*] Fixed issue where cutscenes were too loud and not tied to the Music sliders in the Options. [*] Fixed issue where some players were experiencing stuttering. [*] Fixed issue where icicle attacks were larger than expected. [*] Fixed issue where bounty gold rewards are higher than intended in New Game+. [*] Fixed issue where some achievements were not retroactively unlocking. [*] Fixed issue where boar footsteps could still be heard when sound was turned off. [*] Fixed issue where the level display in the inventory is not correct. [*] Fixed issue where the Electric Cannonpaw attack could stunlock enemies. [*] Fixes minor issues in Co-op mode. [*] Balance tweaks to Golden Helm, Spicy Squid set and Takomeowki set. [*] Added an extra cutscene before the fight with Captain Takomeowki. [*] Confined mouse cursor to gameplay space in Fullscreen mode and Windowed mode. [*] Minor bug fixes [/list]