TerraTech Worlds is an open world, build-craft adventure game, set on an uncharted alien world. Play solo or with friends, explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through hazards and enemies to harness the power of your environment
Hi everyone
Here are the patch notes for the latest update. As ever, thank you very much to our amazing TerraTech Worlds community for all the invaluable bug reports being posted via Discord.
If you have any feedback, particularly regarding building with the new flight blocks, please share your thoughts with us.
[b]Please note[/b]: This update is on Steam beta branch [b]ttw_unstable - Work-in-progress version[/b]
[h2]New flight blocks[/h2]
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[*] Flight Big Propeller
[*] Flight Fan Propeller
[*] Flight Landing Skid
[*] Flight Stabiliser Wheel
[*] Flight Wing
[*] Flight Centre Wing
[*] Flight Vertical Centre Wing
[*] Flight Step Wing
[*] Flight Vertical Wingtip
[*] Flight Tail
[*] Flight Propeller
[*] Flight Cab
[*] Flight Wide Cab
[*] Flight Booster
[*] Flight Narrow Frame
[*] Flight Wingtip Holder
[/list]
[h2]Game progression and game balancing improvements[/h2]
[list]
[*] A new objective has been added to maintain power for the Mega Structure in the forest biome.
[*] Completing the forest biome Mega Structure provides the following benefits to the player:
[list]
[*] Increases the scanner range
[*] Scanning reveals resource seams
[*] Scanning reveals enemy locations
[/list]
[*] Purple pips on the HALO indicate locations for objectives.
[*] The pulse furnace now triggers automatically in cold temperatures. You can now no longer manually trigger it.
[/list]
[h2]Controller support[/h2]
[list]
[*] General improvements and bug fixes for game controller support.
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Fixed crash caused if you put a block in Tech Yard Storage and then put the connected Tech Yard in your cargo while in Tech Yard build beam.
[*] Corrected misinformation where the hint text in the objective “Craft the Launch Pad RA7” tells the player to craft it at a Basic Fabricator, but it’s crafted at an Intermediate Fabricator.
[*] Fixed bug causing the driving controls to lock up when the player attempts to take a Mega Structure out of their cargo while out of the S.E.E.D.'s area.
[*] Fixed issue causing the player's Tech to rotate when they press E to continue during tutorial objectives.
[*] Fixed error with the counters on active objectives being the wrong way round e.g. 1/0 instead of 0/1.
[*] Fixed issue where Mega Structure objectives would not progress if bastion blocks were found/looked at before the S.E.E.D. Objectives now progress properly regardless of order.
[*] Fixed crash firing the Beacon Layer block.
[*] Fixed issue with Defeat 50 Woodlands Faction Techs not counting destroyed Techs correctly.
[*] Fixed issue with SEA Rudder blocks not attaching correctly when next to other blocks.
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