Patch Notes for unstable update 0.6.0-unstable.3

Hi everyone Here are the patch notes for the latest update. As ever, thank you very much to our amazing TerraTech Worlds community for all the invaluable bug reports being posted via Discord. If you have any feedback, particularly regarding building with the new boat blocks, please share your thoughts with us. And to give you a heads up, the next update we're planning to release towards the end of this week will include a new set of flight blocks. [b]Please note[/b]: This update is on Steam beta branch [b]ttw_unstable - Work-in-progress version[/b] [h1]New features[/h1] [h2]Mega Structures[/h2] [list] [*] A challenging objective to build a very large structure towards the end of the forest biome. [/list] [h2]New boat blocks[/h2] [list] [*] SEA Galliot [*] SEA Pontoon Body [*] SEA Pontoon Cap [*] SEA Beam Body [*] SEA Beam Cap [*] SEA Hull Body [*] SEA Hull Cap [*] SEA Versatile Pontoon Body [*] SEA Versatile Hull Cap [*] SEA Versatile Hull Body [*] SEA Versatile Pontoon Cap [*] SEA Float 311 [*] SEA Weighted Keel [*] SEA Deep Weighted Keel [*] SEA Long Weighted Keel [*] SEA Manoeuvring Prop [*] SEA Double Screw Prop [*] SEA Rudder Prop [*] SEA Basic Rudder [*] SEA Performance Rudder [*] SEA Deep Draw Rudder [/list] [h2]Tech Yard Dock Module[/h2] [list] [*] A block that enhances a Tech Yard to provide a means for a Tech to move from land to water and from water to land. [/list] [h2]Game progression and game balancing improvements[/h2] [list] [*] Improvements and iteration on the forest biome game progression. [*] Mushroom trees and trees in the swamp now require more damage to be destroyed. [*] Improvements and iteration on the swamp biome game progression. [*] Reduced the wind strength during storms. [/list] [h2]Bug fixes[/h2] [list] [*] Fixed bug where a client's progress through the tutorial is now saved properly. [*] When your Tech is destroyed, any custom fire group settings made remain intact now for the respawned Tech. [*] Fixed crash when trying to rotate a "red" hanging block. [*] Fixed crash when taking the PRD Hull block out of the Tech cargo during the onboarding. [*] Fixed issue with the mass of trees, boulders, hazards etc having very different scales of values. [*] Fixed bug causing the inventory UI to duplicate when the cab is attached. [*] Fixed several objectives which weren't completing properly. [*] Lightning trees cannot be undermined with terrain modification tools now. [*] Lightning trees cannot be destroyed by weapons fire now. [*] Needleberry hazards no longer fire on enemy Techs. [*] Fixed issue with modifiers on blocks not being displayed on the block info panel and in parts of the Blockpedia. [*] Fixed issue in multiplayer where clients see all recipes as unavailable in the Basic Fabricator, despite having the required ingredients. [*] Fixed 2 non-functioning conduit attach points on the Smelter. [*] Fixed issue with filtering on Advanced Splitter where resources weren't being filtered properly when priority is set to 1,1,1. [*] Fixed the issue where Traders on dedicated servers remain closed after completing the onboarding tasks [*] Several spelling mistakes have now been corrected. [/list] [h2]Known Issues related to Mega Structures[/h2] [list] [*] Driving controls stop working when trying to take a Mega Structure out of your Tech Cargo when in build beam away from the S.E.E.D. [list] [*] Workaround: Pausing the game with Esc/P will restore driving controls. [/list] [*] If you drive into the S.E.E.D. area with your inventory open, you can't take a Mega Structure out of your Tech Cargo. [list] [*] Workaround: Close and open the inventory while in the area of the S.E.E.D. [/list] [*] Prompts don't disappear in multiplayer when another player completes an objective. [list] [*] Workaround: Complete the objective yourself to make the prompt disappear. [/list] [/list]