Patch Notes for May 14 (v1.1)

Standable: Full Body Estimation

Standable Full Body Estimation is a method of estimating points of your body that are not currently tracked by 3-point tracking solutions.

[u][b]Additions[/b][/u] [b] • Rotating logic breakthrough![/b] - While working on the small bugs I accidentally came across a huge issue with my code. After a simple variable change, now turning around is much more natural! This also fixes most cases of the legs randomly crossing. v1.1 feels so much more natural to "puppet"! [b]• Calibration message[/b] - Calibration notification when in calibration mode (For VRChat make sure to set tracker visualization to "system" in to see it in-game) [b]• Improved laying pose[/b] - Much more natural laying/prone look (requires to set "lock all" in VRChat settings) [b]• Slightly improved sitting pose[/b] - Not as scrunched as before 🤷‍♂️ [b]• Selectively disable trackers[/b] - while you wait for a proper UI in v2.0 you can disable specific tracker points by changing the sfbe_settings.txt located in the sfbe plugin's folder* ———————————————————— [u][b]Changes [/b][/u] [b]• Set floor level change[/b] - To set the floor level now only needs you to be 4 foot (120 cm) [b]away [/b]from the controllers (still have to be set close to each other) instead of [b]above [/b]the controllers [b]• Knees and Elbows[/b] - Knees and elbows pulled in some more to be more obvious what they are [b]• Starts in calibration mode[/b] - Opening SteamVR automatically starts SFBE in calibration mode [b]• Updated executable[/b] - The sfbe.exe (previously launch_steamvr.exe) executable now launches automatically with SteamVR (and thus allows for a proper playtime counter!) ———————————————————— [b][u]Bug Fixes[/u][/b] • Fixed Vive wand support issue (HTC Vive users rejoice!) • Steam now tracks your playtime using Standable