Note: Keep in mind that v1.0 is still considered early development. Accuracy and ease-of-use will improve over time.
Standable Full Body Estimation is a method of estimating points of your body that are not currently tracked by 3-point tracking solutions. Using the continuous positional data from any VR headset / HMD, Standable FBE can emulate the general movement of an 11-point tracking solution.
Features
Quick Calibration allows for less time during setup and more time in virtual worlds!
8 estimated points
Parses natural leg movement from 3-point tracking solutions
Lay down in any direction (stomach, back, left, right, etc)
Smooth transition between standing and laying positions.
Improved Elbow angle estimation (no more rotation flipping!)
Support for every SteamVR app that can use Full Body Tracking.
Confirmed SFBE supported SteamVR apps:
VRChat - For best experience: set Avatar Measurement to Height, disable shoulder tracking, and set lock all in VRChat settings.
Neos - SUPPORTED
ChilloutVR - Elbow and Knee rotations can act weird. Looking into a solution.
SteamVR apps with Issues:
Blade & Sorcery - 'Auto Trackers' does not seem to recognize SFBE trackers.
Zenith - Does not recognize SFBE trackers.
If you find solutions or other issues please contact me with details
Helpful Gifs
When calibrating it explains the user has to "flick" their wrists while in a t-pose. "Flick" in this context doesn't require it to be quick. Instead of a flick think of it as putting your thumbs upward then downward (pictured below)
How to calibrate (VRChat)
How do fix shoulder tracking in VRChat
Explanation/Visual of knee and elbow trackers
Make sure you have correct posture when calibrating
How to set the floor height (get the headset at least 4 feet away from the controllers)
Make sure you leave calibration mode after calibrating your avatar