Patch Notes for July 11th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/3d0d856d958e68587c50f703cde0ee88f8cbfcd1.png[/img] [h3]New Mechanisms[/h3] [list] [*] Jin's Potential [Kokuujin: Yukikaze] has a new effect for the three consecutive Blink enhancement: Successfully performing three consecutive Blink will return 25 MP; [*] Jin's Potential [Kokuujin: Yukikaze] has a new effect for the five consecutive Blink enhancement: Successfully performing a five consecutive Blink will return 50 MP, and each successful Blink will grant a damage increase effect buff, up to 5 stacks; [*] Jin's Potential [Kokuujin: Yukikaze] has a new hidden effect: Pressing the skill button during a ground Blink will halve the MP consumption; [*] Jin's Potential [Rengoku Hyouya] has a new hidden effect: Each successful block will grant 5 SP; [/list] [h3]Optimizations[/h3] [list] [*] Increased the damage of Jin's Potential [Rengoku Hyouya]; [*] Fixed an issue where the enhanced Blink MP consumption of Jin's Potentials [Fubuki/Sekkajin] and [Crystal Moonstorm EX] was abnormal; [*] Fixed an issue where some of Noel's Potentials and moves did not deal damage correctly; [*] Fixed an issue where Ragna's Potential [Black Onslaught] had an abnormal HP recovery effect; [*] Fixed an issue where the Elite enemy Sweeper could be knocked out of the combat area; [*] Fixed an issue where the BGM would play abnormally when the Elite enemy Sweeper entered the combat area; [*] Fixed an issue where the Elite enemy Floating Mind could remain invincible under certain conditions; [*] Fixed an issue where the butterfly attack warning position of the Elite enemy Oread was inaccurate; [*] Fixed an issue where the VFX of freezing traps might not play correctly; [*] Fixed an issue where the damage increase effect of the Tactic [Rending Impact] did not work on Elite enemies. [*] Added a reconnection feature in online mode. After disconnection, you can re-enter the game and reopen the corresponding mode. If the last online battle is not finished, a reconnection prompt will appear; [*] Optimized the speed test and the prompt performance for automatically selecting servers in the online team interface; [*] Fixed an issue where the online invitation window could not be closed properly; [*] Fixed an issue where HP would be deducted again after recovering in online mode; [*] In the settings, adjusting "Teammate Effect Intensity" to "Low" will now also disable teammate hit effects; [*] Fixed an issue where direction keys could not be used in Space Omega; [*] Fixed an issue where talking to NPCs while simultaneously getting on the elevator could cause a freeze; [*] Fixed an issue where some levels could get stuck; [*] Optimized the special effects performance of some enemies. [/list]