Patch Notes for Aug. 1st: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/2e0e0cd339a6f6d18f2da1c0d2733aba02aae6cd.png[/img] [h3]Optimizations[/h3] [list] [*] Optimized the timing of Rachel's double jump to improve the minimum jump height. [*] Fixed an issue where Rachel's Potential [Silpheed] could blow herself out of the combat area. [*] Fixed an issue where triggering the shadow effect provided by Tactic in the Omega Space would cause an audio playback error for Rachel. [*] Fixed an issue where Rachel could trigger the dodge effect with a dash even without the corresponding Potential enhancement. [*] Adjusted the base damage and enhancement magnitudes of Rachel's Potential [Impish Gypsophila]. [*] Fixed an issue where Rachel's Potential [Ivy Blossom] could throw three crosses even without triggering the Potential combination effect. [*] Fixed an issue where the bat swarm summoned by Rachel's Potential [Ivy Blossom] did not properly benefit from other damage and HP recovery bonuses. [*] Fixed an issue where only one frog could be summoned when both players in an online match chose Rachel and used [George XIII]. [*] Fixed an issue where Rachel's summoned storm could cause visual anomalies with Tactic-placed mines. [*] Added a description of SP gain to Rachel's Potential [Clownish Calendula]. [*] Optimized some of Rachel's Potential text descriptions without affecting the actual effects. [*] Fixed several battle sound effect playback errors for Rachel. [*] Fixed an issue where Jin's Talent [Time Stasis] had mismatched slowdown effects, visual effects, and invincibility durations. [*] Fixed an issue where the reward selection interface could not be closed in Mind Trial. [*] Fixed an issue where the Potential interface might display incorrectly during pre-battle preparations in Mind Trial. [*] Fixed an issue where Buffs might be lost when re-entering solo Mind Trial. [*] Fixed an issue where purchasing Potentials in the exchange space during Mind Training played incorrect effects. [*] Fixed an issue where purchased Buffs or Debuffs were not applied correctly during Mind Training. [*] Fixed an issue where the Elite enemy NAN-FIRE BITE could be blown out of the combat area by Rachel's Potential [Silpheed], causing a soft lock. [*] Fixed an issue where some Avatar skins can not be used correctly. [/list]