Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.
[img]{STEAM_CLAN_IMAGE}/43561596/3d0d856d958e68587c50f703cde0ee88f8cbfcd1.png[/img]
[h3]Optimization[/h3]
[list]
[*] Fixed an issue where two [Social Distance] may appear when purchasing in the store to exclude negative effects.
[*] Fixed an issue where certain Palettes for Es caused abnormal visual effects during Heavy Strikes.
[*] Adjusted the effect of Ragna’s Talent [Wrath of Death], changing the trigger condition from [Take a Hit] to [When HP Decrease].
[*] Added Potential Synergies effects for Ragna’s [Dead Spike] and [Blood Scythe].
[*] Fixed an issue where certain Palettes for Hakumen would lose effects when [Character Effect Intensity] was set to low.
[*] Fixed an issue where Jin’s Potential [Kokuujin: Yukikaze] caused multiple damage effects when sheathing.
[*] Optimized Jin’s Potential [Musou Senshouzan] to ensure the invincibility effect after a successful block lasts until sheathed.
[*] Fixed an issue where the invincibility effect from Rachel’s Potential [Connecting to Congenital Border] could expire for a few frames.
[*] Optimized Rachel’s Potential [Impish Gypsophila] to prevent pumpkin summons from misplacing or disappearing due to invisible walls or [Silpheed].
[*] Fixed an issue where Rachel might fail to block when using the move of + .
[*] Added description for Kokonoe's Potential [Jump], without affecting its current effects.
[*] Adjusted the trigger timing and difficulty of traps in some levels.
[*] Fixed an issue where enemies in the Ruins would have a delay in damage determination after exploding upon death.
[*] Optimized visual effects for certain lasers and fire traps during standby.
[/list]