Patch Notes for Aug. 15th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/3d0d856d958e68587c50f703cde0ee88f8cbfcd1.png[/img] [h3]Optimization[/h3] [list] [*] Fixed an issue where two [Social Distance] may appear when purchasing in the store to exclude negative effects. [*] Fixed an issue where certain Palettes for Es caused abnormal visual effects during Heavy Strikes. [*] Adjusted the effect of Ragna’s Talent [Wrath of Death], changing the trigger condition from [Take a Hit] to [When HP Decrease]. [*] Added Potential Synergies effects for Ragna’s [Dead Spike] and [Blood Scythe]. [*] Fixed an issue where certain Palettes for Hakumen would lose effects when [Character Effect Intensity] was set to low. [*] Fixed an issue where Jin’s Potential [Kokuujin: Yukikaze] caused multiple damage effects when sheathing. [*] Optimized Jin’s Potential [Musou Senshouzan] to ensure the invincibility effect after a successful block lasts until sheathed. [*] Fixed an issue where the invincibility effect from Rachel’s Potential [Connecting to Congenital Border] could expire for a few frames. [*] Optimized Rachel’s Potential [Impish Gypsophila] to prevent pumpkin summons from misplacing or disappearing due to invisible walls or [Silpheed]. [*] Fixed an issue where Rachel might fail to block when using the move of + . [*] Added description for Kokonoe's Potential [Jump], without affecting its current effects. [*] Adjusted the trigger timing and difficulty of traps in some levels. [*] Fixed an issue where enemies in the Ruins would have a delay in damage determination after exploding upon death. [*] Optimized visual effects for certain lasers and fire traps during standby. [/list]