Patch Notes for 24/01/2024

Wartales

Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!

[b]Wartale v1.0.32238[/b] [h2]Base Game[/h2] [h3]Battle[/h3] [list][*] Fixed an issue where enemies wouldn’t end their turn. [*] Fixed an issue where mud would disappear after reloading the save. [*] Fixed an issue where guard’s defenders were equipped with the wrong shields. [*] Fix an issue during Arena fights where crowd requirements would trigger on riposte and DoT damages. [*] The Skill "Harmed and Dangerous" now works as intended. [*] The upgraded Skill "Ovation" now works as intended. [*] Battles that can be escaped can also be won if there are no enemies left. [*] Battles involving merchants attacked by bandits, in which you come to the merchants' rescue, now scale to the region's level in Region Locked mode. [*] Capture can now be done regardless of armour value as long as the target’s health is below 50%.[/list] [h3]World[/h3] [list][*] Fixed an issue where the Old Wilburt would change face after talking to him. [*] Fixed an issue where players could get stuck on destroyed bridges. [*] Items with a sell price greater than their discount price can't be discounted anymore. [*] Fixed the quest “There’s strength in numbers” rewards.[/list] [h3]UI[/h3] [list][*] Guard stats are now displayed in the unit window. [*] Fixed an issue where tooltip windows would stay displayed during battle when playing with controllers. [*] Fixed an issue where the troop would forget their relations with a jailed unit.[/list] [h3]Co-Op[/h3] [list][*] Trading routes can not be bought multiple times at once anymore. [*] Fixed an issue where you couldn’t transfer units between 3 or more players if a controller was being used. [/list] [h2]Pirates of Belerion[/h2] [list][*] Fixed a crash that occured when animals would come to reinforce the enemy troop during sea battles. [*] Sea Lords won’t attack the player right after the final setting fight. [*] Fixed issues when pushing units into targeting zones. [*] Skill "Small Spikes" now works as intended when used while engaged. [*] The skill "Natural Born Hunter" doesn't work when resting at sea anymore. [*] Fixed an issue where the smuggler’s debris road wasn't always visible due to the camera angle. [*] Belerian meals can now be delicious. [*] Fixed tge weight of boat components.[/list]