Patch notes for 1.2.268

For those that missed the announcement, we're still on sale for 33% off! If you've got friends who've been holding out for a sale, now is a great time to pick up a copy of Space Food Truck! Today we're releasing a patch to address numerous desync issues people have been experiencing in async play. Patch notes are below, and as always, feel free to contact us at bugs@spacefoodtruck.com if you run into any issues. Thanks for your support! [b]Fixes[/b] [list] [*] Fixed a bug where crises would not load upon reloading an async game. [*] Fixed desync issue with crisis events in async games. [*] Added a fail safe in the event of unexpected desyncs to have client re-sync automatically. [*] Fixed a desync issue that would cause some players to lose track of who's turn it is while playing in live mode. [/list] [b]Known Issue[/b]: Some customers have reported the latest linux version is not launching. We're currently investigating the issue, but a current work-around is to right-click the game in your libary --> properties --> betas and select 'support'. This is an older but working version you can play in the mean time. We'll be looking into this as soon as possible and post an update when it's resolved.